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AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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00001 // 00002 // 00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine 00004 // 00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk 00006 // 00007 // For updates, tutorials and more details check out www.appeasymobile.com 00008 // 00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin. 00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support 00011 // 00012 // 00013 00014 #if !defined(_CZ_BOX2D_FIXTURE_H_) 00015 #define _CZ_BOX2D_FIXTURE_H_ 00016 00017 #include "CzUtil.h" 00018 #include "CzString.h" 00019 #include "CzXoml.h" 00020 #include "CzShapes.h" 00021 00022 #include "Box2D/Box2D.h" 00023 00024 class CzBox2dWorld; 00025 class CzBox2dBody; 00026 00027 // 00028 // 00029 // 00030 // 00031 // CzBox2dFixtures - Box2D physics fixtures XOML command (needs to be declared inside an actor) 00032 // 00033 // 00034 // 00035 // 00036 class CzBox2dFixtures : public IzXomlResource 00037 { 00038 public: 00039 CzBox2dFixtures() { setClassType("fixtures"); } 00040 00041 // Implementation of IzXomlResource interface 00042 int LoadFromXoml(IzXomlResource* parent, bool load_children, CzXmlNode* node); 00043 }; 00044 00045 // 00046 // CzBox2dFixturesCreator - Creates an instance of Box2D Fixtures object 00047 // 00048 class CzBox2dFixturesCreator : public IzXomlClassCreator 00049 { 00050 public: 00051 CzBox2dFixturesCreator() 00052 { 00053 setClassName("fixtures"); 00054 } 00055 IzXomlResource* CreateInstance(IzXomlResource* parent) { return new CzBox2dFixtures(); } 00056 }; 00057 00058 00059 00060 #endif // _CZ_BOX2D_FIXTURE_H_