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AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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00001 // 00002 // 00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine 00004 // 00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk 00006 // 00007 // For updates, tutorials and more details check out www.appeasymobile.com 00008 // 00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin. 00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support 00011 // 00012 // 00013 00014 #if !defined(_CIZ_PLATFORM_IMAGING_H_) 00015 #define _CIZ_PLATFORM_IMAGING_H_ 00016 00017 #include "CzPlatform.h" 00018 #include "CzImage.h" 00019 00020 #define PLATFORM_IMAGING PLATFORM->getImaging() 00021 00022 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 00023 // 00024 // IzPlatformImaging 00025 // 00026 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 00027 class IzPlatformImaging 00028 { 00029 // Properties 00030 protected: 00031 bool Initialised; 00032 public: 00033 bool isInitialised() const { return Initialised; } 00034 // Properties end 00035 public: 00036 // Init 00037 virtual int Init() = 0; 00038 virtual void Release() = 0; 00039 // Textures 00040 virtual CzTexture CreateTexture(void* memory_file, int memory_file_size) = 0; 00041 virtual CzTexture CreateTexture(void* pixels, int width, int height, int pitch, CzImage::eFormat format, bool modifiable) = 0; 00042 virtual CzTexture CreateTexture(CzTexture source, CzImage::eFormat format) = 0; 00043 virtual void ChangeTexture(CzTexture source, void* pixels, CzImage::eFormat format) = 0; 00044 virtual void UploadTexture(CzTexture texture) = 0; 00045 virtual void DestroyTexture(CzTexture texture) = 0; 00046 virtual void setTextureFiltering(CzTexture texture, bool enable) = 0; 00047 virtual void getTextureInfo(CzTexture texture, CzTextureinfo& texture_info) = 0; 00048 virtual void SaveTextureAsPng(CzTexture texture, const char* filename) = 0; 00049 virtual void SaveTextureAsJpeg(CzTexture texture, const char* filename) = 0; 00050 }; 00051 00052 00053 #endif // _CIZ_PLATFORM_IMAGING_H_