![]() |
AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
|
00001 // 00002 // 00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine 00004 // 00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk 00006 // 00007 // For updates, tutorials and more details check out www.appeasymobile.com 00008 // 00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin. 00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support 00011 // 00012 // 00013 00014 #if !defined(_CCZ_PLATFORM_FONT_H_) 00015 #define _CCZ_PLATFORM_FONT_H_ 00016 00017 #include "IzPlatformFont.h" 00018 #include "CzFont.h" 00019 00020 class CzPlatformFont : public IzPlatformFont 00021 { 00022 // Properties 00023 protected: 00024 public: 00025 // Properties end 00026 public: 00027 int Init(); 00028 void Release(); 00029 00030 // Font creation / loading 00031 CzFontHandle CreateTTFontFromBuffer(void* memory_buffer, int memory_buffer_size, float point_size); 00032 void DestroyFont(CzFontHandle font); 00033 00034 // Prepared text 00035 CzFontPreparedText CreatePreparedText(); // Creates buffer to be used prepare text 00036 void DestroyPreparedText(CzFontPreparedText data); 00037 bool PrepareText(CzFontPreparedText prep, const char* text); // Prepares rendering optimised text data using the current font 00038 int GetTextHeight(CzFontPreparedText data); 00039 int GetTextWidth(CzFontPreparedText data); 00040 00041 // General font methods 00042 void SetCurrentFont(CzFontHandle font); 00043 void SetCurrentFontFlags(eCzFontFlags flags); 00044 void SetCurrentFontRect(const CzIRect& rc); 00045 void SetCurrentFontAlignment(eCzAlignH horiz, eCzAlignV vert); 00046 00047 }; 00048 00049 00050 #endif // _CCZ_PLATFORM_FONT_H_