AppEasy Core SDK  1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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CzPlatformImaging.h
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00001 // 
00002 //
00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine
00004 //
00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk
00006 //
00007 // For updates, tutorials and more details check out www.appeasymobile.com
00008 //
00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin.
00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support
00011 //
00012 //
00013 
00014 #if !defined(_CCZ_PLATFORM_IMAGING_H_)
00015 #define _CCZ_PLATFORM_IMAGING_H_
00016 
00017 #include "IzPlatformImaging.h"
00018 #include "CzImage.h"
00019 #include "IwGx.h"
00020 
00021 class CzPlatformImaging : public IzPlatformImaging
00022 {
00023     // Properties
00024 protected:
00025 public:
00026     // Properties end
00027 protected:
00028     CIwImage::Format    toMarmImageFormat(CzImage::eFormat format) const;
00029     CzImage::eFormat    toCzImageFormat(CIwImage::Format format) const;
00030 
00031 public:
00032     // Init
00033     int             Init();
00034     void            Release();
00035     // Textures
00036     CzTexture       CreateTexture(void* memory_file, int memory_file_size);
00037     CzTexture       CreateTexture(void* pixels, int width, int height, int pitch, CzImage::eFormat format, bool modifiable);
00038     CzTexture       CreateTexture(CzTexture source, CzImage::eFormat format);
00039     void            ChangeTexture(CzTexture texture, void* pixels, CzImage::eFormat format);
00040     void            UploadTexture(CzTexture texture);
00041     void            DestroyTexture(CzTexture texture);
00042     void            setTextureFiltering(CzTexture texture, bool enable);
00043     void            getTextureInfo(CzTexture texture, CzTextureinfo& texture_info);
00044     void            SaveTextureAsPng(CzTexture texture, const char* filename);
00045     void            SaveTextureAsJpeg(CzTexture texture, const char* filename);
00046     
00047 
00048 };
00049 
00050 
00051 #endif  // _CCZ_PLATFORM_IMAGING_H_