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AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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00001 // 00002 // 00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine 00004 // 00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk 00006 // 00007 // For updates, tutorials and more details check out www.appeasymobile.com 00008 // 00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin. 00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support 00011 // 00012 // 00013 00014 #if !defined(_CCZ_PLATFORM_VIOEO_H_) 00015 #define _CCZ_PLATFORM_VIOEO_H_ 00016 00017 #include "IzPlatformVideo.h" 00018 #include "s3eVideo.h" 00019 00020 class CzPlatformVideo: public IzPlatformVideo 00021 { 00022 // Properties 00023 protected: 00024 s3eVideoCodec getCodec(eCzVideoCodec codec); 00025 float getPlayPosition() const; 00026 bool setPlayPosition(float pos); 00027 bool isPlaying() const; 00028 void setVolume(float volume); 00029 float getVolume() const; 00030 public: 00031 // Properties end 00032 00033 protected: 00034 public: 00035 int Init(); 00036 void Release(); 00037 00038 bool Play(const char* filename, const CzIRect& rect, int repeat_count, eCzVideoCodec codec); 00039 bool PlayFromMemory(char* mem, uint32 len, const CzIRect& rect, int repeat_count, eCzVideoCodec codec); 00040 void Stop(); 00041 void Pause(); 00042 void Resume(); 00043 bool isCodecSupported(eCzVideoCodec codec); 00044 bool isCodecSupported(unsigned int codec_hash, bool &found); 00045 00046 // Event notification 00047 void NotifyStopped(); 00048 }; 00049 00050 00051 #endif // _CCZ_PLATFORM_VIOEO_H_