AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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00001 // 00002 // 00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine 00004 // 00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk 00006 // 00007 // For updates, tutorials and more details check out www.appeasymobile.com 00008 // 00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin. 00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support 00011 // 00012 // 00013 00014 #if !defined(_CCZ_PLATFORM_IMAGING_H_) 00015 #define _CCZ_PLATFORM_IMAGING_H_ 00016 00017 #include "IzPlatformImaging.h" 00018 #include "CzImage.h" 00019 00020 class CzPlatformImaging : public IzPlatformImaging 00021 { 00022 // Properties 00023 protected: 00024 public: 00025 // Properties end 00026 protected: 00027 00028 public: 00029 // Init 00030 int Init(); 00031 void Release(); 00032 // Textures 00033 CzTexture CreateTexture(void* memory_file, int memory_file_size); 00034 CzTexture CreateTexture(void* pixels, int width, int height, int pitch, CzImage::eFormat format, bool modifiable); 00035 CzTexture CreateTexture(CzTexture source, CzImage::eFormat format); 00036 void ChangeTexture(CzTexture texture, void* pixels, CzImage::eFormat format); 00037 void UploadTexture(CzTexture texture); 00038 void DestroyTexture(CzTexture texture); 00039 void setTextureFiltering(CzTexture texture, bool enable); 00040 void getTextureInfo(CzTexture texture, CzTextureinfo& texture_info); 00041 void SaveTextureAsPng(CzTexture texture, const char* filename); 00042 void SaveTextureAsJpeg(CzTexture texture, const char* filename); 00043 00044 00045 }; 00046 00047 00048 #endif // _CCZ_PLATFORM_IMAGING_H_