AppEasy Core SDK  1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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CzPlatformImaging.h
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00001 // 
00002 //
00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine
00004 //
00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk
00006 //
00007 // For updates, tutorials and more details check out www.appeasymobile.com
00008 //
00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin.
00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support
00011 //
00012 //
00013 
00014 #if !defined(_CCZ_PLATFORM_IMAGING_H_)
00015 #define _CCZ_PLATFORM_IMAGING_H_
00016 
00017 #include "IzPlatformImaging.h"
00018 #include "CzImage.h"
00019 
00020 class CzPlatformImaging : public IzPlatformImaging
00021 {
00022     // Properties
00023 protected:
00024 public:
00025     // Properties end
00026 protected:
00027 
00028 public:
00029     // Init
00030     int             Init();
00031     void            Release();
00032     // Textures
00033     CzTexture       CreateTexture(void* memory_file, int memory_file_size);
00034     CzTexture       CreateTexture(void* pixels, int width, int height, int pitch, CzImage::eFormat format, bool modifiable);
00035     CzTexture       CreateTexture(CzTexture source, CzImage::eFormat format);
00036     void            ChangeTexture(CzTexture texture, void* pixels, CzImage::eFormat format);
00037     void            UploadTexture(CzTexture texture);
00038     void            DestroyTexture(CzTexture texture);
00039     void            setTextureFiltering(CzTexture texture, bool enable);
00040     void            getTextureInfo(CzTexture texture, CzTextureinfo& texture_info);
00041     void            SaveTextureAsPng(CzTexture texture, const char* filename);
00042     void            SaveTextureAsJpeg(CzTexture texture, const char* filename);
00043     
00044 
00045 };
00046 
00047 
00048 #endif  // _CCZ_PLATFORM_IMAGING_H_