AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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00001 // 00002 // 00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine 00004 // 00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk 00006 // 00007 // For updates, tutorials and more details check out www.appeasymobile.com 00008 // 00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin. 00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support 00011 // 00012 // 00013 00014 #if !defined(_CCZ_PLATFORM_VIOEO_H_) 00015 #define _CCZ_PLATFORM_VIOEO_H_ 00016 00017 #include "IzPlatformVideo.h" 00018 00019 class CzPlatformVideo: public IzPlatformVideo 00020 { 00021 // Properties 00022 protected: 00023 float getPlayPosition() const; 00024 bool setPlayPosition(float pos); 00025 bool isPlaying() const; 00026 void setVolume(float volume); 00027 float getVolume() const; 00028 public: 00029 // Properties end 00030 00031 protected: 00032 public: 00033 int Init(); 00034 void Release(); 00035 00036 bool Play(const char* filename, const CzIRect& rect, int repeat_count, eCzVideoCodec codec); 00037 bool PlayFromMemory(char* mem, uint32 len, const CzIRect& rect, int repeat_count, eCzVideoCodec codec); 00038 void Stop(); 00039 void Pause(); 00040 void Resume(); 00041 bool isCodecSupported(eCzVideoCodec codec); 00042 bool isCodecSupported(unsigned int codec_hash, bool &found); 00043 00044 // Event notification 00045 void NotifyStopped(); 00046 }; 00047 00048 00049 #endif // _CCZ_PLATFORM_VIOEO_H_