AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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_getActive(IzXomlResource *target) | CzActor | [static] |
_getAngle(IzXomlResource *target) | CzActor | [static] |
_getAngularVelocity(IzXomlResource *target) | CzActor | [static] |
_getAngularVelocityDamping(IzXomlResource *target) | CzActor | [static] |
_getBinding(IzXomlResource *target) | CzActor | [static] |
_getBindings(IzXomlResource *target) | CzActor | [static] |
_getBodyAwake(IzXomlResource *target) | CzActor | [static] |
_getBox2dMaterial(IzXomlResource *target) | CzActor | [static] |
_getBubbling(IzXomlResource *target) | CzActor | [static] |
_getCollidable(IzXomlResource *target) | CzActor | [static] |
_getCollisionFlags(IzXomlResource *target) | CzActor | [static] |
_getColour(IzXomlResource *target) | CzActor | [static] |
_getDepth(IzXomlResource *target) | CzActor | [static] |
_getDestroyed(IzXomlResource *target) | CzActor | [static] |
_getDocking(IzXomlResource *target) | CzActor | [static] |
_getDraggable(IzXomlResource *target) | CzActor | [static] |
_getGridPos(IzXomlResource *target) | CzActor | [static] |
_getHoldFocus(IzXomlResource *target) | CzActor | [static] |
_getIgnoreCamera(IzXomlResource *target) | CzActor | [static] |
_getLayer(IzXomlResource *target) | CzActor | [static] |
_getLinkedTo(IzXomlResource *target) | CzActor | [static] |
_getMargin(IzXomlResource *target) | CzActor | [static] |
_getName(IzXomlResource *target) | CzActor | [static] |
_getOpacity(IzXomlResource *target) | CzActor | [static] |
_getOrigin(IzXomlResource *target) | CzActor | [static] |
_getOrphan(IzXomlResource *target) | CzActor | [static] |
_getPercPos(IzXomlResource *target) | CzActor | [static] |
_getPosition(IzXomlResource *target) | CzActor | [static] |
_getPositionX(IzXomlResource *target) | CzActor | [static] |
_getPositionY(IzXomlResource *target) | CzActor | [static] |
_getScale(IzXomlResource *target) | CzActor | [static] |
_getScaleX(IzXomlResource *target) | CzActor | [static] |
_getScaleY(IzXomlResource *target) | CzActor | [static] |
_getScene(IzXomlResource *target) | CzActor | [static] |
_getScreenDocking(IzXomlResource *target) | CzActor | [static] |
_getSensor(IzXomlResource *target) | CzActor | [static] |
_getTappable(IzXomlResource *target) | CzActor | [static] |
_getTarget(IzXomlResource *target) | CzActor | [static] |
_getTimeline(IzXomlResource *target) | CzActor | [static] |
_getTimeScale(IzXomlResource *target) | CzActor | [static] |
_getType(IzXomlResource *target) | CzActor | [static] |
_getUseParentOpacity(IzXomlResource *target) | CzActor | [static] |
_getUserData(IzXomlResource *target) | CzActor | [static] |
_getUserProperties(IzXomlResource *target) | CzActor | [static] |
_getVelocity(IzXomlResource *target) | CzActor | [static] |
_getVelocityDamping(IzXomlResource *target) | CzActor | [static] |
_getVisible(IzXomlResource *target) | CzActor | [static] |
_getWrapPosition(IzXomlResource *target) | CzActor | [static] |
_setActive(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setAngle(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setAngularImpulse(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setAngularVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setAngularVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setBinding(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setBindings(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setBodyAwake(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setBox2dMaterial(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setBubbling(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setCollidable(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setCollisionFlags(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setColour(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setDepth(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setDocking(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setDraggable(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setForce(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setGridPos(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setHoldFocus(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setIgnoreCamera(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setLayer(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setLinearImpulse(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setLinkedTo(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setMargin(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setName(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnBeginTouch(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnBeginTouch2(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnBeginTouch3(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnBeginTouch4(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnBeginTouch5(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnCollisionEnd(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnCollisionStart(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnCreate(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnDestroy(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnEndTouch(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnEndTouch2(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnEndTouch3(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnEndTouch4(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnEndTouch5(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnOrientationChange(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnTapped(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnTapped2(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnTapped3(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnTapped4(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnTapped5(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOnTick(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOpacity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOrigin(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setOrphan(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setPercPos(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setPosition(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setPositionOrg(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setPositionOrgX(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setPositionOrgY(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setPositionX(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setPositionY(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setScale(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setScaleX(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setScaleY(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setScreenDocking(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setSensor(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setShape(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setTag(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setTappable(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setTarget(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setTimeline(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setTimeScale(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setTorque(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setType(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setUseParentOpacity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setUserData(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setVisible(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
_setWrapPosition(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActor | [static] |
AC_Generic enum value | CzActor | |
AC_UI enum value | CzActor | |
ActionsManager | CzActor | [protected] |
ActorClassDef | CzActor | [protected, static] |
ActualClassTypeHash | IzXomlResource | [protected] |
Angle | CzActor | [protected] |
AngularVelocity | CzActor | [protected] |
AngularVelocityDamping | CzActor | [protected] |
AspectLock | CzActor | [protected] |
Bindings | CzActor | [protected] |
Box2dBody | CzActor | [protected] |
BringActorToFront() | CzActor | |
CalculateMargins(CzIRect &margin) | CzActor | |
CalculateSizes(int &width, int &height) | CzActor | |
canReceiveEventFromChild() const | CzActor | [inline] |
Category | CzActor | [protected] |
ClassTypeHash | IzXomlResource | [protected] |
CollisionRect | CzActor | [protected] |
CollisionSize | CzActor | [protected] |
Colour | CzActor | [protected] |
Container | IzXomlResource | [protected] |
CzActor() | CzActor | [inline] |
DebugInfo | IzXomlResource | [protected] |
Depth | CzActor | [protected] |
Destroyed | CzActor | [protected] |
Docking | CzActor | [protected] |
DragAnchor | CzActor | [protected] |
eCzActorCategory enum name | CzActor | |
eSetPropertyError enum name | IzXomlResource | |
EventsManager | CzActor | [protected] |
FindChildren(CzVector< CzActor * > &children) | CzActor | |
FindClipper() | CzActor | [protected] |
FindEventDependentParent() | CzActor | [protected] |
getActionsManager() | CzActor | [inline] |
getActualClassTypeHash() | IzXomlResource | [inline] |
getAngle() const | CzActor | [inline] |
getAngleBetween(CzActor *actor) | CzActor | |
getAngularVelocity() const | CzActor | [inline] |
getAngularVelocityDamping() const | CzActor | [inline] |
getAspectLock() const | CzActor | [inline] |
getBindings() | CzActor | [inline] |
getBox2dBody() | CzActor | [inline] |
getCategory() const | CzActor | [inline] |
getClassTypeHash() | IzXomlResource | [inline] |
getCollisionRect() const | CzActor | [inline] |
getCollisionSize() const | CzActor | [inline] |
getColour() const | CzActor | [inline] |
getContainer() | IzXomlResource | [inline] |
getDebugInfo() | IzXomlResource | [inline] |
getDepth() const | CzActor | [inline] |
getDistanceBetween(CzActor *actor) | CzActor | |
getDocking() | CzActor | [inline] |
getEventsManager() | CzActor | [inline] |
getGridPos() const | CzActor | [inline] |
getHoldFocus() const | CzActor | [inline] |
getIgnoreCamera() const | CzActor | [inline] |
getLayer() const | CzActor | [inline] |
getLinkedTo() | CzActor | [inline] |
getMargin() const | CzActor | [inline] |
getModifiers() | CzActor | [inline] |
getName() | IzXomlResource | [inline] |
getNameHash() | IzXomlResource | [inline] |
getOpacity() const | CzActor | [inline] |
getOrigin() | CzActor | [inline] |
getOriginalAngle() | CzActor | [inline] |
getOriginalColour() const | CzActor | [inline] |
getOriginalPosition() | CzActor | [inline] |
getOriginalScale() | CzActor | [inline] |
getOrphan() const | CzActor | [inline] |
getParent() | IzXomlResource | [inline] |
getPercPos() const | CzActor | [inline] |
getPosition() | CzActor | [inline] |
getPreviousAngle() const | CzActor | [inline] |
getPreviousPosition() const | CzActor | [inline] |
getProperty(const char *property_name, CzXomlProperty &prop) | CzActor | |
getProperty(unsigned int property_name, CzXomlProperty &prop) | CzActor | [virtual] |
IzXomlResource::getProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, CzXomlProperty &prop) | IzXomlResource | [static] |
getScale() const | CzActor | [inline] |
getScene() | CzActor | [inline] |
getScreenDocking() const | CzActor | [inline] |
getSimpleBinding() | CzActor | [inline] |
getSize() const | CzActor | [inline] |
getTagHash() | IzXomlResource | [inline] |
getTarget() | CzActor | [inline] |
getTimeline() | CzActor | [inline] |
getTimelinesManager() | CzActor | [inline] |
getTimersManager() | CzActor | [inline] |
getTouchIndex() const | CzActor | [inline] |
getType() const | CzActor | [inline] |
getUseParentOpacity() const | CzActor | [inline] |
getUserData() | CzActor | [inline] |
getUserPropertyList() | CzActor | [inline] |
getVelocity() const | CzActor | [inline] |
getVelocityDamping() const | CzActor | [inline] |
getVisual() | CzActor | [inline] |
getWrapPosition() const | CzActor | [inline] |
GridPos | CzActor | [protected] |
HitTest(float x, float y) | CzActor | [virtual] |
HoldFocus | CzActor | [protected] |
IgnoreCamera | CzActor | [protected] |
IncompatibleTypes enum value | IzXomlResource | |
Init() | CzActor | [virtual] |
InitClass() | CzActor | [static] |
IsActive | CzActor | [protected] |
isActive() const | CzActor | [inline] |
IsCollidable | CzActor | [protected] |
isCollidable() const | CzActor | [inline] |
isDestroyed() const | CzActor | [inline] |
IsDraggable | CzActor | [protected] |
isDraggable() const | CzActor | [inline] |
isDragging() const | CzActor | [inline] |
IsDragging | CzActor | [protected] |
isManaged() const | IzXomlResource | [inline] |
isOutsideFocusRange(float x, float y, float scale=1.0f) | CzActor | [virtual] |
IsTappable | CzActor | [protected] |
isTappable() const | CzActor | [inline] |
isTickEnabled() const | CzActor | [inline] |
isUsed() const | CzActor | [inline] |
IsVisible | CzActor | [protected] |
isVisible() const | CzActor | [inline] |
IzXomlResource() | IzXomlResource | [inline] |
Layer | CzActor | [protected] |
LinkChanged(CzActor *child, bool remove) | CzActor | [inline, protected, virtual] |
LinkedTo | CzActor | [protected] |
LoadFromXoml(IzXomlResource *parent, bool load_children, CzXmlNode *node) | CzActor | [virtual] |
Managed | IzXomlResource | [protected] |
Margin | CzActor | [protected] |
Modifiers | CzActor | [protected] |
Name | IzXomlResource | [protected] |
NameHash | IzXomlResource | [protected] |
NoAccess enum value | IzXomlResource | |
NotFound enum value | IzXomlResource | |
NotifyBeginTouch(int index, int x, int y, bool allow_bubble) | CzActor | [virtual] |
NotifyCollision(CzActor *other) | CzActor | [virtual] |
NotifyCreate() | CzActor | [virtual] |
NotifyDestroy() | CzActor | [virtual] |
NotifyEndTouch(int index, int x, int y, bool allow_bubble) | CzActor | [virtual] |
NotifyOrientationChange(CzScene::eOrientation old_orientation, CzScene::eOrientation new_orientation) | CzActor | [virtual] |
NotifySizeChange() | CzActor | [virtual] |
NotifyTapped(int index, int x, int y, bool allow_bubble) | CzActor | [virtual] |
Origin | CzActor | [protected] |
OriginalAngle | CzActor | [protected] |
OriginalColour | CzActor | [protected] |
OriginalMargin | CzActor | [protected] |
OriginalPosition | CzActor | [protected] |
OriginalScale | CzActor | [protected] |
OriginalSize | CzActor | [protected] |
Orphan | CzActor | [protected] |
Parent | IzXomlResource | [protected] |
PercentagePosition | CzActor | [protected] |
PercPosToPos(float x, float y) | CzActor | |
Position | CzActor | [protected] |
PostLoadFromXoml(IzXomlResource *parent, CzXmlNode *node) | CzActor | [virtual] |
PreviousAngle | CzActor | [protected] |
PreviousPosition | CzActor | [protected] |
ProcessEventActions(unsigned int event_name) | CzActor | [virtual] |
ReceiveEventFromChild | CzActor | [protected] |
ReleaseClass() | CzActor | [static] |
Remove() | IzXomlResource | [virtual] |
RemoveBody() | CzActor | |
RemoveChildren() | CzActor | |
removeVisual() | CzActor | |
Reset() | CzActor | [virtual] |
ResolveCollisions() | CzActor | [virtual] |
Scale | CzActor | [protected] |
Scene | CzActor | [protected] |
ScreenDocking | CzActor | [protected] |
SearchForResource enum value | IzXomlResource | |
setActive(bool active) | CzActor | |
setActualClassType(const char *type_name) | IzXomlResource | |
setAngle(float angle) | CzActor | |
setAngularVelocity(float velocity) | CzActor | |
setAngularVelocityDamping(float damping) | CzActor | |
setAspectLock(eCzAspectLock lock) | CzActor | [inline] |
setBindings(CzXomlBindings *bindings) | CzActor | |
setBox2dBody(CzBox2dBody *body) | CzActor | [inline] |
setCategory(eCzActorCategory cat) | CzActor | [inline] |
setClassType(const char *type_name) | IzXomlResource | |
setCollidable(bool collidable) | CzActor | |
setCollisionRect(const CzIRect &rect) | CzActor | |
setCollisionSize(int size) | CzActor | |
setColour(uint8 r, uint8 g, uint8 b, uint8 a) | CzActor | [inline] |
setColour(const CzColour &colour) | CzActor | [inline] |
setContainer(IzXomlResource *container) | IzXomlResource | [inline] |
setDebugInfo(const char *info) | IzXomlResource | [inline] |
setDepth(float depth) | CzActor | [inline] |
setDestroyed(bool destroyed) | CzActor | [inline] |
setDocking(CzScene::eDocking docking) | CzActor | |
setDocking(CzScene::eDocking docking, int width, int height) | CzActor | |
setDraggable(bool draggable) | CzActor | [inline] |
SetFromBrush(IzBrush *brush) | CzActor | [virtual] |
setGridPos(int x, int y) | CzActor | |
setHoldFocus(bool hold) | CzActor | [inline] |
setIgnoreCamera(bool enable) | CzActor | [inline, virtual] |
setLayer(int layer) | CzActor | [inline] |
setLinkedTo(CzActor *actor) | CzActor | |
setManaged(bool managed) | IzXomlResource | [inline] |
setMargin(int left, int right, int top, int bottom) | CzActor | [inline] |
setModifiers(CzModifierManager *mods) | CzActor | [inline] |
setName(const char *name) | IzXomlResource | |
setOpacity(uint8 opacity) | CzActor | [inline] |
setOrigin(float x, float y) | CzActor | [inline] |
setOriginalAngle(float angle) | CzActor | [inline] |
setOriginalMargin(int left, int right, int top, int bottom) | CzActor | [inline] |
setOriginalPosition(float x, float y) | CzActor | [inline] |
setOriginalScale(float x, float y) | CzActor | [inline] |
setOriginalSize(int w, int h) | CzActor | [inline] |
setOrphan(bool enable) | CzActor | [inline] |
setParent(CzXomlResourceManager *parent) | IzXomlResource | [inline] |
setPercPos(bool enable) | CzActor | [inline] |
setPosition(float x, float y) | CzActor | |
setPosition(const CzVec2 &pos) | CzActor | [inline] |
setPositionX(float x) | CzActor | [inline] |
setPositionY(float y) | CzActor | [inline] |
setPreviousAngle(float angle) | CzActor | [inline] |
setPreviousPosition(float x, float y) | CzActor | [inline] |
setProperty(unsigned int property_name, const CzXomlProperty &data, bool delta) | CzActor | [virtual] |
setProperty(const char *property_name, const CzString &data, bool delta) | CzActor | |
setProperty(unsigned int property_name, const CzString &data, bool delta) | CzActor | [virtual] |
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, const CzString &data, bool delta) | IzXomlResource | [static] |
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, const CzXomlProperty &prop, bool delta) | IzXomlResource | [static] |
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzAnimTarget *target, CzAnimInstance *animation) | IzXomlResource | [static] |
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, CzXomlVariable *variable) | IzXomlResource | [static] |
setReceiveEventFromChild(bool enable) | CzActor | [inline] |
setScale(const CzVec2 &scale) | CzActor | [inline] |
setScale(float x, float y) | CzActor | [inline] |
setScale(float scale) | CzActor | [inline] |
setScene(CzScene *scene) | CzActor | [inline] |
setScreenDocking(bool enabled) | CzActor | [inline] |
setSimpleBinding(CzXomlBinding *binding) | CzActor | |
setTag(const char *Tag) | IzXomlResource | |
setTappable(bool tappable) | CzActor | [inline] |
setTarget(CzActor *target) | CzActor | [inline] |
setTickEnabled(bool enabled) | CzActor | [inline] |
setTimeline(CzAnimTimeline *timeline) | CzActor | |
setTouchindex(int index) | CzActor | [inline] |
setType(int type) | CzActor | [inline] |
setUsed(bool in_use) | CzActor | [inline] |
setUseParentOpacity(bool enable) | CzActor | [inline] |
setUserData(void *data) | CzActor | [inline] |
setUserPropertyList(CzUserPropertyList *props) | CzActor | [inline] |
setVelocity(float x, float y) | CzActor | |
setVelocityDamping(float x, float y) | CzActor | |
setVelocityDamping(float damping) | CzActor | |
setVisible(bool visible, bool force_set=false) | CzActor | [virtual] |
setVisual(CzSprite *visual) | CzActor | [inline] |
setWrapPosition(bool enable) | CzActor | [inline] |
SimpleBinding | CzActor | [protected] |
Size | CzActor | [protected] |
Success enum value | IzXomlResource | |
TagHash | IzXomlResource | [protected] |
Target | CzActor | [protected] |
TestOverlap(CzActor *other) | CzActor | |
TestOverlapRect(CzActor *other) | CzActor | |
TickEnabled | CzActor | [protected] |
Timeline | CzActor | [protected] |
TimelinesManager | CzActor | [protected] |
TimersManager | CzActor | [protected] |
TouchIndex | CzActor | [protected] |
TransformPoint(float x, float y) | CzActor | |
TransformPointToScreen(float x, float y) | CzActor | |
Type | CzActor | [protected] |
Update(float dt) | CzActor | [virtual] |
UpdateBinding(unsigned int property_name, CzXomlVariable *var) | CzActor | [protected, virtual] |
UpdateBindings(bool force_modified=false) | CzActor | [protected, virtual] |
UpdateFromAnimation(CzAnimInstance *animation) | CzActor | [virtual] |
UpdateMargins() | CzActor | [protected] |
UpdateVisual() | CzActor | [virtual] |
Used | CzActor | [protected] |
UseParentOpacity | CzActor | [protected] |
UserData | CzActor | [protected] |
UserPropertyList | CzActor | [protected] |
Velocity | CzActor | [protected] |
VelocityDamping | CzActor | [protected] |
Visual | CzActor | [protected] |
WrapPosition | CzActor | [protected] |
~CzActor() | CzActor | [virtual] |
~IzXomlResource() | IzXomlResource | [inline, virtual] |