AppEasy Core SDK  1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
 All Classes Files Functions Variables Typedefs Enumerations Enumerator Defines
CzActor Member List
This is the complete list of members for CzActor, including all inherited members.
_getActive(IzXomlResource *target)CzActor [static]
_getAngle(IzXomlResource *target)CzActor [static]
_getAngularVelocity(IzXomlResource *target)CzActor [static]
_getAngularVelocityDamping(IzXomlResource *target)CzActor [static]
_getBinding(IzXomlResource *target)CzActor [static]
_getBindings(IzXomlResource *target)CzActor [static]
_getBodyAwake(IzXomlResource *target)CzActor [static]
_getBox2dMaterial(IzXomlResource *target)CzActor [static]
_getBubbling(IzXomlResource *target)CzActor [static]
_getCollidable(IzXomlResource *target)CzActor [static]
_getCollisionFlags(IzXomlResource *target)CzActor [static]
_getColour(IzXomlResource *target)CzActor [static]
_getDepth(IzXomlResource *target)CzActor [static]
_getDestroyed(IzXomlResource *target)CzActor [static]
_getDocking(IzXomlResource *target)CzActor [static]
_getDraggable(IzXomlResource *target)CzActor [static]
_getGridPos(IzXomlResource *target)CzActor [static]
_getHoldFocus(IzXomlResource *target)CzActor [static]
_getIgnoreCamera(IzXomlResource *target)CzActor [static]
_getLayer(IzXomlResource *target)CzActor [static]
_getLinkedTo(IzXomlResource *target)CzActor [static]
_getMargin(IzXomlResource *target)CzActor [static]
_getName(IzXomlResource *target)CzActor [static]
_getOpacity(IzXomlResource *target)CzActor [static]
_getOrigin(IzXomlResource *target)CzActor [static]
_getOrphan(IzXomlResource *target)CzActor [static]
_getPercPos(IzXomlResource *target)CzActor [static]
_getPosition(IzXomlResource *target)CzActor [static]
_getPositionX(IzXomlResource *target)CzActor [static]
_getPositionY(IzXomlResource *target)CzActor [static]
_getScale(IzXomlResource *target)CzActor [static]
_getScaleX(IzXomlResource *target)CzActor [static]
_getScaleY(IzXomlResource *target)CzActor [static]
_getScene(IzXomlResource *target)CzActor [static]
_getScreenDocking(IzXomlResource *target)CzActor [static]
_getSensor(IzXomlResource *target)CzActor [static]
_getTappable(IzXomlResource *target)CzActor [static]
_getTarget(IzXomlResource *target)CzActor [static]
_getTimeline(IzXomlResource *target)CzActor [static]
_getTimeScale(IzXomlResource *target)CzActor [static]
_getType(IzXomlResource *target)CzActor [static]
_getUseParentOpacity(IzXomlResource *target)CzActor [static]
_getUserData(IzXomlResource *target)CzActor [static]
_getUserProperties(IzXomlResource *target)CzActor [static]
_getVelocity(IzXomlResource *target)CzActor [static]
_getVelocityDamping(IzXomlResource *target)CzActor [static]
_getVisible(IzXomlResource *target)CzActor [static]
_getWrapPosition(IzXomlResource *target)CzActor [static]
_setActive(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAngle(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAngularImpulse(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAngularVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAngularVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setBinding(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setBindings(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setBodyAwake(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setBox2dMaterial(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setBubbling(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setCollidable(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setCollisionFlags(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setColour(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setDepth(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setDocking(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setDraggable(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setForce(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setGridPos(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setHoldFocus(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setIgnoreCamera(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setLayer(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setLinearImpulse(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setLinkedTo(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setMargin(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setName(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch2(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch3(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch4(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch5(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnCollisionEnd(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnCollisionStart(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnCreate(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnDestroy(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch2(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch3(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch4(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch5(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnOrientationChange(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped2(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped3(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped4(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped5(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTick(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOpacity(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOrigin(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOrphan(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPercPos(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPosition(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionOrg(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionOrgX(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionOrgY(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionX(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionY(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setScale(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setScaleX(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setScaleY(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setScreenDocking(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setSensor(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setShape(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTag(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTappable(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTarget(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTimeline(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTimeScale(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTorque(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setType(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setUseParentOpacity(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setUserData(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setVisible(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setWrapPosition(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
AC_Generic enum valueCzActor
AC_UI enum valueCzActor
ActionsManagerCzActor [protected]
ActorClassDefCzActor [protected, static]
ActualClassTypeHashIzXomlResource [protected]
AngleCzActor [protected]
AngularVelocityCzActor [protected]
AngularVelocityDampingCzActor [protected]
AspectLockCzActor [protected]
BindingsCzActor [protected]
Box2dBodyCzActor [protected]
BringActorToFront()CzActor
CalculateMargins(CzIRect &margin)CzActor
CalculateSizes(int &width, int &height)CzActor
canReceiveEventFromChild() const CzActor [inline]
CategoryCzActor [protected]
ClassTypeHashIzXomlResource [protected]
CollisionRectCzActor [protected]
CollisionSizeCzActor [protected]
ColourCzActor [protected]
ContainerIzXomlResource [protected]
CzActor()CzActor [inline]
DebugInfoIzXomlResource [protected]
DepthCzActor [protected]
DestroyedCzActor [protected]
DockingCzActor [protected]
DragAnchorCzActor [protected]
eCzActorCategory enum nameCzActor
eSetPropertyError enum nameIzXomlResource
EventsManagerCzActor [protected]
FindChildren(CzVector< CzActor * > &children)CzActor
FindClipper()CzActor [protected]
FindEventDependentParent()CzActor [protected]
getActionsManager()CzActor [inline]
getActualClassTypeHash()IzXomlResource [inline]
getAngle() const CzActor [inline]
getAngleBetween(CzActor *actor)CzActor
getAngularVelocity() const CzActor [inline]
getAngularVelocityDamping() const CzActor [inline]
getAspectLock() const CzActor [inline]
getBindings()CzActor [inline]
getBox2dBody()CzActor [inline]
getCategory() const CzActor [inline]
getClassTypeHash()IzXomlResource [inline]
getCollisionRect() const CzActor [inline]
getCollisionSize() const CzActor [inline]
getColour() const CzActor [inline]
getContainer()IzXomlResource [inline]
getDebugInfo()IzXomlResource [inline]
getDepth() const CzActor [inline]
getDistanceBetween(CzActor *actor)CzActor
getDocking()CzActor [inline]
getEventsManager()CzActor [inline]
getGridPos() const CzActor [inline]
getHoldFocus() const CzActor [inline]
getIgnoreCamera() const CzActor [inline]
getLayer() const CzActor [inline]
getLinkedTo()CzActor [inline]
getMargin() const CzActor [inline]
getModifiers()CzActor [inline]
getName()IzXomlResource [inline]
getNameHash()IzXomlResource [inline]
getOpacity() const CzActor [inline]
getOrigin()CzActor [inline]
getOriginalAngle()CzActor [inline]
getOriginalColour() const CzActor [inline]
getOriginalPosition()CzActor [inline]
getOriginalScale()CzActor [inline]
getOrphan() const CzActor [inline]
getParent()IzXomlResource [inline]
getPercPos() const CzActor [inline]
getPosition()CzActor [inline]
getPreviousAngle() const CzActor [inline]
getPreviousPosition() const CzActor [inline]
getProperty(const char *property_name, CzXomlProperty &prop)CzActor
getProperty(unsigned int property_name, CzXomlProperty &prop)CzActor [virtual]
IzXomlResource::getProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, CzXomlProperty &prop)IzXomlResource [static]
getScale() const CzActor [inline]
getScene()CzActor [inline]
getScreenDocking() const CzActor [inline]
getSimpleBinding()CzActor [inline]
getSize() const CzActor [inline]
getTagHash()IzXomlResource [inline]
getTarget()CzActor [inline]
getTimeline()CzActor [inline]
getTimelinesManager()CzActor [inline]
getTimersManager()CzActor [inline]
getTouchIndex() const CzActor [inline]
getType() const CzActor [inline]
getUseParentOpacity() const CzActor [inline]
getUserData()CzActor [inline]
getUserPropertyList()CzActor [inline]
getVelocity() const CzActor [inline]
getVelocityDamping() const CzActor [inline]
getVisual()CzActor [inline]
getWrapPosition() const CzActor [inline]
GridPosCzActor [protected]
HitTest(float x, float y)CzActor [virtual]
HoldFocusCzActor [protected]
IgnoreCameraCzActor [protected]
IncompatibleTypes enum valueIzXomlResource
Init()CzActor [virtual]
InitClass()CzActor [static]
IsActiveCzActor [protected]
isActive() const CzActor [inline]
IsCollidableCzActor [protected]
isCollidable() const CzActor [inline]
isDestroyed() const CzActor [inline]
IsDraggableCzActor [protected]
isDraggable() const CzActor [inline]
isDragging() const CzActor [inline]
IsDraggingCzActor [protected]
isManaged() const IzXomlResource [inline]
isOutsideFocusRange(float x, float y, float scale=1.0f)CzActor [virtual]
IsTappableCzActor [protected]
isTappable() const CzActor [inline]
isTickEnabled() const CzActor [inline]
isUsed() const CzActor [inline]
IsVisibleCzActor [protected]
isVisible() const CzActor [inline]
IzXomlResource()IzXomlResource [inline]
LayerCzActor [protected]
LinkChanged(CzActor *child, bool remove)CzActor [inline, protected, virtual]
LinkedToCzActor [protected]
LoadFromXoml(IzXomlResource *parent, bool load_children, CzXmlNode *node)CzActor [virtual]
ManagedIzXomlResource [protected]
MarginCzActor [protected]
ModifiersCzActor [protected]
NameIzXomlResource [protected]
NameHashIzXomlResource [protected]
NoAccess enum valueIzXomlResource
NotFound enum valueIzXomlResource
NotifyBeginTouch(int index, int x, int y, bool allow_bubble)CzActor [virtual]
NotifyCollision(CzActor *other)CzActor [virtual]
NotifyCreate()CzActor [virtual]
NotifyDestroy()CzActor [virtual]
NotifyEndTouch(int index, int x, int y, bool allow_bubble)CzActor [virtual]
NotifyOrientationChange(CzScene::eOrientation old_orientation, CzScene::eOrientation new_orientation)CzActor [virtual]
NotifySizeChange()CzActor [virtual]
NotifyTapped(int index, int x, int y, bool allow_bubble)CzActor [virtual]
OriginCzActor [protected]
OriginalAngleCzActor [protected]
OriginalColourCzActor [protected]
OriginalMarginCzActor [protected]
OriginalPositionCzActor [protected]
OriginalScaleCzActor [protected]
OriginalSizeCzActor [protected]
OrphanCzActor [protected]
ParentIzXomlResource [protected]
PercentagePositionCzActor [protected]
PercPosToPos(float x, float y)CzActor
PositionCzActor [protected]
PostLoadFromXoml(IzXomlResource *parent, CzXmlNode *node)CzActor [virtual]
PreviousAngleCzActor [protected]
PreviousPositionCzActor [protected]
ProcessEventActions(unsigned int event_name)CzActor [virtual]
ReceiveEventFromChildCzActor [protected]
ReleaseClass()CzActor [static]
Remove()IzXomlResource [virtual]
RemoveBody()CzActor
RemoveChildren()CzActor
removeVisual()CzActor
Reset()CzActor [virtual]
ResolveCollisions()CzActor [virtual]
ScaleCzActor [protected]
SceneCzActor [protected]
ScreenDockingCzActor [protected]
SearchForResource enum valueIzXomlResource
setActive(bool active)CzActor
setActualClassType(const char *type_name)IzXomlResource
setAngle(float angle)CzActor
setAngularVelocity(float velocity)CzActor
setAngularVelocityDamping(float damping)CzActor
setAspectLock(eCzAspectLock lock)CzActor [inline]
setBindings(CzXomlBindings *bindings)CzActor
setBox2dBody(CzBox2dBody *body)CzActor [inline]
setCategory(eCzActorCategory cat)CzActor [inline]
setClassType(const char *type_name)IzXomlResource
setCollidable(bool collidable)CzActor
setCollisionRect(const CzIRect &rect)CzActor
setCollisionSize(int size)CzActor
setColour(uint8 r, uint8 g, uint8 b, uint8 a)CzActor [inline]
setColour(const CzColour &colour)CzActor [inline]
setContainer(IzXomlResource *container)IzXomlResource [inline]
setDebugInfo(const char *info)IzXomlResource [inline]
setDepth(float depth)CzActor [inline]
setDestroyed(bool destroyed)CzActor [inline]
setDocking(CzScene::eDocking docking)CzActor
setDocking(CzScene::eDocking docking, int width, int height)CzActor
setDraggable(bool draggable)CzActor [inline]
SetFromBrush(IzBrush *brush)CzActor [virtual]
setGridPos(int x, int y)CzActor
setHoldFocus(bool hold)CzActor [inline]
setIgnoreCamera(bool enable)CzActor [inline, virtual]
setLayer(int layer)CzActor [inline]
setLinkedTo(CzActor *actor)CzActor
setManaged(bool managed)IzXomlResource [inline]
setMargin(int left, int right, int top, int bottom)CzActor [inline]
setModifiers(CzModifierManager *mods)CzActor [inline]
setName(const char *name)IzXomlResource
setOpacity(uint8 opacity)CzActor [inline]
setOrigin(float x, float y)CzActor [inline]
setOriginalAngle(float angle)CzActor [inline]
setOriginalMargin(int left, int right, int top, int bottom)CzActor [inline]
setOriginalPosition(float x, float y)CzActor [inline]
setOriginalScale(float x, float y)CzActor [inline]
setOriginalSize(int w, int h)CzActor [inline]
setOrphan(bool enable)CzActor [inline]
setParent(CzXomlResourceManager *parent)IzXomlResource [inline]
setPercPos(bool enable)CzActor [inline]
setPosition(float x, float y)CzActor
setPosition(const CzVec2 &pos)CzActor [inline]
setPositionX(float x)CzActor [inline]
setPositionY(float y)CzActor [inline]
setPreviousAngle(float angle)CzActor [inline]
setPreviousPosition(float x, float y)CzActor [inline]
setProperty(unsigned int property_name, const CzXomlProperty &data, bool delta)CzActor [virtual]
setProperty(const char *property_name, const CzString &data, bool delta)CzActor
setProperty(unsigned int property_name, const CzString &data, bool delta)CzActor [virtual]
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, const CzString &data, bool delta)IzXomlResource [static]
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, const CzXomlProperty &prop, bool delta)IzXomlResource [static]
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzAnimTarget *target, CzAnimInstance *animation)IzXomlResource [static]
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, CzXomlVariable *variable)IzXomlResource [static]
setReceiveEventFromChild(bool enable)CzActor [inline]
setScale(const CzVec2 &scale)CzActor [inline]
setScale(float x, float y)CzActor [inline]
setScale(float scale)CzActor [inline]
setScene(CzScene *scene)CzActor [inline]
setScreenDocking(bool enabled)CzActor [inline]
setSimpleBinding(CzXomlBinding *binding)CzActor
setTag(const char *Tag)IzXomlResource
setTappable(bool tappable)CzActor [inline]
setTarget(CzActor *target)CzActor [inline]
setTickEnabled(bool enabled)CzActor [inline]
setTimeline(CzAnimTimeline *timeline)CzActor
setTouchindex(int index)CzActor [inline]
setType(int type)CzActor [inline]
setUsed(bool in_use)CzActor [inline]
setUseParentOpacity(bool enable)CzActor [inline]
setUserData(void *data)CzActor [inline]
setUserPropertyList(CzUserPropertyList *props)CzActor [inline]
setVelocity(float x, float y)CzActor
setVelocityDamping(float x, float y)CzActor
setVelocityDamping(float damping)CzActor
setVisible(bool visible, bool force_set=false)CzActor [virtual]
setVisual(CzSprite *visual)CzActor [inline]
setWrapPosition(bool enable)CzActor [inline]
SimpleBindingCzActor [protected]
SizeCzActor [protected]
Success enum valueIzXomlResource
TagHashIzXomlResource [protected]
TargetCzActor [protected]
TestOverlap(CzActor *other)CzActor
TestOverlapRect(CzActor *other)CzActor
TickEnabledCzActor [protected]
TimelineCzActor [protected]
TimelinesManagerCzActor [protected]
TimersManagerCzActor [protected]
TouchIndexCzActor [protected]
TransformPoint(float x, float y)CzActor
TransformPointToScreen(float x, float y)CzActor
TypeCzActor [protected]
Update(float dt)CzActor [virtual]
UpdateBinding(unsigned int property_name, CzXomlVariable *var)CzActor [protected, virtual]
UpdateBindings(bool force_modified=false)CzActor [protected, virtual]
UpdateFromAnimation(CzAnimInstance *animation)CzActor [virtual]
UpdateMargins()CzActor [protected]
UpdateVisual()CzActor [virtual]
UsedCzActor [protected]
UseParentOpacityCzActor [protected]
UserDataCzActor [protected]
UserPropertyListCzActor [protected]
VelocityCzActor [protected]
VelocityDampingCzActor [protected]
VisualCzActor [protected]
WrapPositionCzActor [protected]
~CzActor()CzActor [virtual]
~IzXomlResource()IzXomlResource [inline, virtual]