AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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CzBox2dWorld() | CzBox2dWorld | [inline] |
getGravity() const | CzBox2dWorld | [inline] |
getPositionIterations() const | CzBox2dWorld | [inline] |
getVelocityIterations() const | CzBox2dWorld | [inline] |
getWorld() | CzBox2dWorld | [inline] |
getWorldScale() | CzBox2dWorld | [inline] |
Gravity | CzBox2dWorld | [protected] |
InitWorld(bool doSleep=true) | CzBox2dWorld | [virtual] |
PixelToWorldX(float x) | CzBox2dWorld | [inline] |
PixelToWorldY(float y) | CzBox2dWorld | [inline] |
PositionIterations | CzBox2dWorld | [protected] |
setGravity(float x, float y) | CzBox2dWorld | |
setPositionIterations(int count) | CzBox2dWorld | [inline] |
setVelocityIterations(int count) | CzBox2dWorld | [inline] |
setWorldScale(float x, float y) | CzBox2dWorld | [inline] |
TimeStep | CzBox2dWorld | [protected] |
UpdateWorld(float dt) | CzBox2dWorld | [virtual] |
VelocityIterations | CzBox2dWorld | [protected] |
World | CzBox2dWorld | [protected] |
WorldScale | CzBox2dWorld | [protected] |
WorldToPixelX(float x) | CzBox2dWorld | [inline] |
WorldToPixelY(float y) | CzBox2dWorld | [inline] |
~CzBox2dWorld() | CzBox2dWorld | [virtual] |