AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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Close(CzFileHandle file) | CzPlatformFile | [virtual] |
Close(CzFileHandle file) | CzPlatformFile | [virtual] |
Delete(const char *filename) | CzPlatformFile | [virtual] |
Delete(const char *filename) | CzPlatformFile | [virtual] |
Exists(const char *filename) | CzPlatformFile | [virtual] |
Exists(const char *filename) | CzPlatformFile | [virtual] |
getErrorString() | CzPlatformFile | [virtual] |
getErrorString() | CzPlatformFile | [virtual] |
getSize(CzFileHandle file) | CzPlatformFile | [virtual] |
getSize(CzFileHandle file) | CzPlatformFile | [virtual] |
Init() | CzPlatformFile | [virtual] |
Init() | CzPlatformFile | [virtual] |
Initialised | IzPlatformFile | [protected] |
isInitialised() const | IzPlatformFile | [inline] |
Open(const char *filename, const char *mode) | CzPlatformFile | [virtual] |
Open(const char *filename, const char *mode) | CzPlatformFile | [virtual] |
OpenFromMemory(void *memory, uint num_bytes) | CzPlatformFile | [virtual] |
OpenFromMemory(void *memory, uint num_bytes) | CzPlatformFile | [virtual] |
Read(CzFileHandle file, void *buffer, uint num_bytes) | CzPlatformFile | [virtual] |
Read(CzFileHandle file, void *buffer, uint num_bytes) | CzPlatformFile | [virtual] |
Release() | CzPlatformFile | [virtual] |
Release() | CzPlatformFile | [virtual] |
Seek(CzFileHandle file, int offset, eCzFileSeekOrigin origin) | CzPlatformFile | [virtual] |
Seek(CzFileHandle file, int offset, eCzFileSeekOrigin origin) | CzPlatformFile | [virtual] |
Write(CzFileHandle file, void *buffer, uint num_bytes) | CzPlatformFile | [virtual] |
Write(CzFileHandle file, void *buffer, uint num_bytes) | CzPlatformFile | [virtual] |