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AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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AddMaterial(CzRenderMaterial *material) | CzPlatformRender | [virtual] |
AddMaterial(CzRenderMaterial *material) | CzPlatformRender | [virtual] |
AddPrimtives(CzRenderPrim *prims, CzRenderMaterial *materials, int num_prims, bool single_material) | CzPlatformRender | [virtual] |
AddPrimtives(CzRenderPrim *prims, CzRenderMaterial *materials, int num_prims, bool single_material) | CzPlatformRender | [virtual] |
BatchColours | CzPlatformRender | [protected] |
BatchDrawPrims(bool filter=true) | CzPlatformRender | [virtual] |
BatchDrawPrims(bool filter=true) | CzPlatformRender | [virtual] |
BatchIndices | CzPlatformRender | [protected] |
BatchUVs | CzPlatformRender | [protected] |
BatchUVs | CzPlatformRender | [protected] |
BatchVerts | CzPlatformRender | [protected] |
BatchVerts | CzPlatformRender | [protected] |
Begin() | CzPlatformRender | [virtual] |
Begin() | CzPlatformRender | [virtual] |
ClipRectModified | CzPlatformRender | [protected, static] |
CurrentAlphaMode | CzPlatformRender | [protected] |
CurrentFilter | CzPlatformRender | [protected] |
CurrentTexture | CzPlatformRender | [protected] |
CurrentTiled | CzPlatformRender | [protected] |
CzToIwGxPrimType | CzPlatformRender | [protected, static] |
DrawPrimitives(CzRenderPrim *prims, CzRenderMaterial *materials, int num_prims, bool single_material) | CzPlatformRender | [virtual] |
DrawPrimitives(CzRenderPrim3 *prims, CzRenderMaterial *materials, int num_prims, bool single_material) | CzPlatformRender | [virtual] |
DrawPrimitives(CzRenderPrim *prims, CzRenderMaterial *materials, int num_prims, bool single_material) | CzPlatformRender | [virtual] |
DrawPrimitives(CzRenderPrim3 *prims, CzRenderMaterial *materials, int num_prims, bool single_material) | CzPlatformRender | [virtual] |
DrawText(CzFontPreparedText prepared_text, CzFont *font, CzMatrix3 *transform, const CzColour &colour, CzVec4 &skew, bool filter, eCzAlphaMode alpha_mode) | CzPlatformRender | [virtual] |
DrawText(CzFontPreparedText prepared_text, CzFont *font, CzMatrix3 *transform, const CzColour &colour, CzVec4 &skew, bool filter, eCzAlphaMode alpha_mode) | CzPlatformRender | [virtual] |
End() | CzPlatformRender | [virtual] |
End() | CzPlatformRender | [virtual] |
GetClipRect() const | CzPlatformRender | [inline, virtual] |
GetClipRect() const | CzPlatformRender | [inline, virtual] |
Init(int max_primitives=1024, int max_materials=100) | CzPlatformRender | [virtual] |
Init(int max_primitives=1024, int max_materials=100) | CzPlatformRender | [virtual] |
Initialised | IzPlatformRender | [protected] |
isFullyClipped(const CzIRect &rc) const | CzPlatformRender | [virtual] |
isFullyClipped(const CzIRect &rc) const | CzPlatformRender | [virtual] |
isInitialised() const | IzPlatformRender | [inline] |
MaterialIndices | CzPlatformRender | [protected] |
Materials | CzPlatformRender | [protected] |
MaterialUsedCounts | CzPlatformRender | [protected] |
MaxMaterials | CzPlatformRender | [protected] |
MaxPrimitives | CzPlatformRender | [protected] |
NextMaterial | CzPlatformRender | [protected] |
NextPrimitive | CzPlatformRender | [protected] |
Primitives | CzPlatformRender | [protected] |
RedundantTextureCalls | CzPlatformRender | [protected] |
Release() | CzPlatformRender | [virtual] |
Release() | CzPlatformRender | [virtual] |
ResetClipRect() | CzPlatformRender | [virtual] |
ResetClipRect() | CzPlatformRender | [virtual] |
ScreenClipRect | CzPlatformRender | [protected, static] |
SetClipRect(int x, int y, int w, int h) | CzPlatformRender | [virtual] |
SetClipRect(int x, int y, int w, int h) | CzPlatformRender | [virtual] |
setClipRectModified(bool modified) | CzPlatformRender | [inline, virtual] |
setClipRectModified(bool modified) | CzPlatformRender | [inline, virtual] |
SetModelMatrix(CzMatrix4 *mat) | CzPlatformRender | [virtual] |
SetModelMatrix(CzMatrix4 *mat) | CzPlatformRender | [virtual] |
SetOrthoProjection(float left, float right, float bottom, float top, float nearz, float farz) | CzPlatformRender | [virtual] |
SetOrthoProjection(float left, float right, float bottom, float top, float nearz, float farz) | CzPlatformRender | [virtual] |
SetPerspectiveMatrix(CzMatrix4 *mat) | CzPlatformRender | [virtual] |
SetPerspectiveMatrix(CzMatrix4 *mat) | CzPlatformRender | [virtual] |
SetViewMatrix(CzMatrix4 *mat) | CzPlatformRender | [virtual] |
SetViewMatrix(CzMatrix4 *mat) | CzPlatformRender | [virtual] |
UpdateClipRect(int x, int y, int w, int h) | CzPlatformRender | [virtual] |
UpdateClipRect(int x, int y, int w, int h) | CzPlatformRender | [virtual] |
wasClipRectModified() const | CzPlatformRender | [inline, virtual] |
wasClipRectModified() const | CzPlatformRender | [inline, virtual] |