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AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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CallFunction(IzXomlResource *object, CzString *function_name, CzString *param1, CzString *param2, CzString *param3) | CzScriptEngineLua | [virtual] |
CallFunctionRef(int function_ref, CzString *param1, CzString *param2, CzString *param3, CzString *param4) | CzScriptEngineLua | [virtual] |
CallFunctionRefWithObject(void *object, int function_ref, CzString *param1, CzString *param2, CzString *param3, CzString *param4) | CzScriptEngineLua | [virtual] |
CzScriptEngineLua() | CzScriptEngineLua | [inline] |
DisplayError(lua_State *lua, const char *message) | CzScriptEngineLua | [static] |
DisplayError(lua_State *lua, const char *message, const char *data) | CzScriptEngineLua | [static] |
getScene() | IzScriptEngine | [inline] |
getState() | CzScriptEngineLua | [inline] |
getType() | CzScriptEngineLua | [inline, virtual] |
getVariable(CzString *var_name) | CzScriptEngineLua | [virtual] |
Init(CzScene *scene) | CzScriptEngineLua | [virtual] |
IzScriptEngine() | IzScriptEngine | [inline] |
LoadScript(const char *script, int script_len, const char *name) | CzScriptEngineLua | [virtual] |
Lua | CzScriptEngineLua | [protected] |
Release() | CzScriptEngineLua | [virtual] |
Scene | IzScriptEngine | [protected] |
~CzScriptEngineLua() | CzScriptEngineLua | [inline, virtual] |
~IzScriptEngine() | IzScriptEngine | [inline, virtual] |