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AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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DeleteSoundData(CzSoundData data)=0 | IzPlatformAudio | [pure virtual] |
DeleteSoundSpec(CzSoundSpec spec)=0 | IzPlatformAudio | [pure virtual] |
Init()=0 | IzPlatformAudio | [pure virtual] |
Initialised | IzPlatformAudio | [protected] |
InitSound(void *memory_file, int memory_file_size, CzSoundData &sound_data, CzSoundSpec &sound_spec)=0 | IzPlatformAudio | [pure virtual] |
isInitialised() const | IzPlatformAudio | [inline] |
isMusicCodecSupported(eCzAudioCodec codec)=0 | IzPlatformAudio | [pure virtual] |
isMusicOn() const | IzPlatformAudio | [inline] |
isMusicPlaying()=0 | IzPlatformAudio | [pure virtual] |
isSoundOn() const | IzPlatformAudio | [inline] |
isSoundPlaying(CzSoundInst sound_inst) const =0 | IzPlatformAudio | [pure virtual] |
MusicOn | IzPlatformAudio | [protected] |
PauseAllSounds()=0 | IzPlatformAudio | [pure virtual] |
PauseMusic()=0 | IzPlatformAudio | [pure virtual] |
PauseSound(CzSoundInst sound_inst)=0 | IzPlatformAudio | [pure virtual] |
PlayMusic(const char *name, int repeat_count=0)=0 | IzPlatformAudio | [pure virtual] |
PlayMusic(void *buffer, uint32 buffer_length, uint32 repeat_count)=0 | IzPlatformAudio | [pure virtual] |
PlaySound(unsigned int name_hash, CzScene *scene, float volume, float pitch, float pan, bool looped)=0 | IzPlatformAudio | [pure virtual] |
PlaySound(CzSoundSpec sound_spec, float volume, float pitch, float pan, bool looped)=0 | IzPlatformAudio | [pure virtual] |
Release()=0 | IzPlatformAudio | [pure virtual] |
ResumeAllSounds()=0 | IzPlatformAudio | [pure virtual] |
ResumeMusic()=0 | IzPlatformAudio | [pure virtual] |
ResumeSound(CzSoundInst sound_inst)=0 | IzPlatformAudio | [pure virtual] |
setGlobalSoundVolume(float vol)=0 | IzPlatformAudio | [pure virtual] |
setMusicOn(bool on)=0 | IzPlatformAudio | [pure virtual] |
setMusicVolume(float vol)=0 | IzPlatformAudio | [pure virtual] |
setSoundOn(bool on)=0 | IzPlatformAudio | [pure virtual] |
setSoundPan(CzSoundInst sound_inst, float pan)=0 | IzPlatformAudio | [pure virtual] |
setSoundPitch(CzSoundInst sound_inst, float pitch)=0 | IzPlatformAudio | [pure virtual] |
setSoundVolume(CzSoundInst sound_inst, float volume)=0 | IzPlatformAudio | [pure virtual] |
SoundOn | IzPlatformAudio | [protected] |
StopAllSounds()=0 | IzPlatformAudio | [pure virtual] |
StopMusic()=0 | IzPlatformAudio | [pure virtual] |
StopSound(CzSoundInst sound_inst)=0 | IzPlatformAudio | [pure virtual] |
Update()=0 | IzPlatformAudio | [pure virtual] |