AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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_getActive(IzXomlResource *target) | CzActorParticle | [static] |
_getAngle(IzXomlResource *target) | CzActorParticle | [static] |
_getAngularVelocity(IzXomlResource *target) | CzActorParticle | [static] |
_getAngularVelocityDamping(IzXomlResource *target) | CzActorParticle | [static] |
_getAttached(IzXomlResource *target) | CzActorParticle | [static] |
_getColour(IzXomlResource *target) | CzActorParticle | [static] |
_getColourVelocity(IzXomlResource *target) | CzActorParticle | [static] |
_getColourVelocityDamping(IzXomlResource *target) | CzActorParticle | [static] |
_getDepth(IzXomlResource *target) | CzActorParticle | [static] |
_getDepthVelocity(IzXomlResource *target) | CzActorParticle | [static] |
_getDepthVelocityDamping(IzXomlResource *target) | CzActorParticle | [static] |
_getGravity(IzXomlResource *target) | CzActorParticle | [static] |
_getLifeSpan(IzXomlResource *target) | CzActorParticle | [static] |
_getLifeTime(IzXomlResource *target) | CzActorParticle | [static] |
_getLives(IzXomlResource *target) | CzActorParticle | [static] |
_getOAngle(IzXomlResource *target) | CzActorParticle | [static] |
_getOAngularVelocity(IzXomlResource *target) | CzActorParticle | [static] |
_getOColour(IzXomlResource *target) | CzActorParticle | [static] |
_getOColourVelocity(IzXomlResource *target) | CzActorParticle | [static] |
_getODepth(IzXomlResource *target) | CzActorParticle | [static] |
_getODepthVelocity(IzXomlResource *target) | CzActorParticle | [static] |
_getOPosition(IzXomlResource *target) | CzActorParticle | [static] |
_getOScale(IzXomlResource *target) | CzActorParticle | [static] |
_getOScaleVelocity(IzXomlResource *target) | CzActorParticle | [static] |
_getOVelocity(IzXomlResource *target) | CzActorParticle | [static] |
_getPosition(IzXomlResource *target) | CzActorParticle | [static] |
_getScale(IzXomlResource *target) | CzActorParticle | [static] |
_getScaleVelocity(IzXomlResource *target) | CzActorParticle | [static] |
_getScaleVelocityDamping(IzXomlResource *target) | CzActorParticle | [static] |
_getSize(IzXomlResource *target) | CzActorParticle | [static] |
_getSpawnDelay(IzXomlResource *target) | CzActorParticle | [static] |
_getSrcRect(IzXomlResource *target) | CzActorParticle | [static] |
_getVelocity(IzXomlResource *target) | CzActorParticle | [static] |
_getVelocityDamping(IzXomlResource *target) | CzActorParticle | [static] |
_getVisible(IzXomlResource *target) | CzActorParticle | [static] |
_setActive(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setAngle(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setAngularVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setAngularVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setAttached(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setColour(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setColourVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setColourVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setDepth(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setDepthVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setDepthVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setGravity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setLifeSpan(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setLifeTime(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setLives(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setOAngle(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setOAngularVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setOColour(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setOColourVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setODepth(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setODepthVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setOPosition(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setOScale(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setOScaleVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setOVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setPosition(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setScale(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setScaleVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setScaleVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setSize(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setSpawnDelay(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setSrcRect(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
_setVisible(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
Active | CzActorParticle | |
ActorParticleClassDef | CzActorParticle | [protected, static] |
Angle | CzActorParticle | |
AngularVelocity | CzActorParticle | |
AngularVelocityDamping | CzActorParticle | |
Attached | CzActorParticle | |
Clone() | CzActorParticle | |
Colour | CzActorParticle | |
ColourVelocity | CzActorParticle | |
ColourVelocityDamping | CzActorParticle | |
CopyFromOld() | CzActorParticle | |
CopyToOld() | CzActorParticle | |
CzActorParticle() | CzActorParticle | [inline] |
Depth | CzActorParticle | |
DepthVelocity | CzActorParticle | |
DepthVelocityDamping | CzActorParticle | |
getProperty(unsigned int property_name, CzXomlProperty &prop) | CzActorParticle | |
Gravity | CzActorParticle | |
InitClass() | CzActorParticle | [static] |
LifeSpan | CzActorParticle | |
LifeTime | CzActorParticle | |
Lives | CzActorParticle | |
OAngle | CzActorParticle | |
OAngularVelocity | CzActorParticle | |
OColour | CzActorParticle | |
OColourVelocity | CzActorParticle | |
ODepth | CzActorParticle | |
ODepthVelocity | CzActorParticle | |
OPosition | CzActorParticle | |
OScale | CzActorParticle | |
OScaleVelocity | CzActorParticle | |
OVelocity | CzActorParticle | |
Parent | CzActorParticle | |
Position | CzActorParticle | |
ReleaseClass() | CzActorParticle | [static] |
Scale | CzActorParticle | |
ScaleVelocity | CzActorParticle | |
ScaleVelocityDamping | CzActorParticle | |
setProperty(unsigned int property_name, const CzXomlProperty &data, bool delta) | CzActorParticle | |
setProperty(unsigned int property_name, const CzString &data, bool delta) | CzActorParticle | |
SpawnDelay | CzActorParticle | |
Update(float dt) | CzActorParticle | |
Velocity | CzActorParticle | |
VelocityDamping | CzActorParticle | |
Visible | CzActorParticle | |
Visual | CzActorParticle | |
~CzActorParticle() | CzActorParticle | [virtual] |