![]() |
AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
|
| _getActive(IzXomlResource *target) | CzActorParticle | [static] |
| _getAngle(IzXomlResource *target) | CzActorParticle | [static] |
| _getAngularVelocity(IzXomlResource *target) | CzActorParticle | [static] |
| _getAngularVelocityDamping(IzXomlResource *target) | CzActorParticle | [static] |
| _getAttached(IzXomlResource *target) | CzActorParticle | [static] |
| _getColour(IzXomlResource *target) | CzActorParticle | [static] |
| _getColourVelocity(IzXomlResource *target) | CzActorParticle | [static] |
| _getColourVelocityDamping(IzXomlResource *target) | CzActorParticle | [static] |
| _getDepth(IzXomlResource *target) | CzActorParticle | [static] |
| _getDepthVelocity(IzXomlResource *target) | CzActorParticle | [static] |
| _getDepthVelocityDamping(IzXomlResource *target) | CzActorParticle | [static] |
| _getGravity(IzXomlResource *target) | CzActorParticle | [static] |
| _getLifeSpan(IzXomlResource *target) | CzActorParticle | [static] |
| _getLifeTime(IzXomlResource *target) | CzActorParticle | [static] |
| _getLives(IzXomlResource *target) | CzActorParticle | [static] |
| _getOAngle(IzXomlResource *target) | CzActorParticle | [static] |
| _getOAngularVelocity(IzXomlResource *target) | CzActorParticle | [static] |
| _getOColour(IzXomlResource *target) | CzActorParticle | [static] |
| _getOColourVelocity(IzXomlResource *target) | CzActorParticle | [static] |
| _getODepth(IzXomlResource *target) | CzActorParticle | [static] |
| _getODepthVelocity(IzXomlResource *target) | CzActorParticle | [static] |
| _getOPosition(IzXomlResource *target) | CzActorParticle | [static] |
| _getOScale(IzXomlResource *target) | CzActorParticle | [static] |
| _getOScaleVelocity(IzXomlResource *target) | CzActorParticle | [static] |
| _getOVelocity(IzXomlResource *target) | CzActorParticle | [static] |
| _getPosition(IzXomlResource *target) | CzActorParticle | [static] |
| _getScale(IzXomlResource *target) | CzActorParticle | [static] |
| _getScaleVelocity(IzXomlResource *target) | CzActorParticle | [static] |
| _getScaleVelocityDamping(IzXomlResource *target) | CzActorParticle | [static] |
| _getSize(IzXomlResource *target) | CzActorParticle | [static] |
| _getSpawnDelay(IzXomlResource *target) | CzActorParticle | [static] |
| _getSrcRect(IzXomlResource *target) | CzActorParticle | [static] |
| _getVelocity(IzXomlResource *target) | CzActorParticle | [static] |
| _getVelocityDamping(IzXomlResource *target) | CzActorParticle | [static] |
| _getVisible(IzXomlResource *target) | CzActorParticle | [static] |
| _setActive(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setAngle(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setAngularVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setAngularVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setAttached(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setColour(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setColourVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setColourVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setDepth(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setDepthVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setDepthVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setGravity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setLifeSpan(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setLifeTime(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setLives(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setOAngle(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setOAngularVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setOColour(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setOColourVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setODepth(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setODepthVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setOPosition(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setOScale(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setOScaleVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setOVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setPosition(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setScale(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setScaleVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setScaleVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setSize(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setSpawnDelay(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setSrcRect(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| _setVisible(IzXomlResource *target, const CzXomlProperty &prop, bool add) | CzActorParticle | [static] |
| Active | CzActorParticle | |
| ActorParticleClassDef | CzActorParticle | [protected, static] |
| Angle | CzActorParticle | |
| AngularVelocity | CzActorParticle | |
| AngularVelocityDamping | CzActorParticle | |
| Attached | CzActorParticle | |
| Clone() | CzActorParticle | |
| Colour | CzActorParticle | |
| ColourVelocity | CzActorParticle | |
| ColourVelocityDamping | CzActorParticle | |
| CopyFromOld() | CzActorParticle | |
| CopyToOld() | CzActorParticle | |
| CzActorParticle() | CzActorParticle | [inline] |
| Depth | CzActorParticle | |
| DepthVelocity | CzActorParticle | |
| DepthVelocityDamping | CzActorParticle | |
| getProperty(unsigned int property_name, CzXomlProperty &prop) | CzActorParticle | |
| Gravity | CzActorParticle | |
| InitClass() | CzActorParticle | [static] |
| LifeSpan | CzActorParticle | |
| LifeTime | CzActorParticle | |
| Lives | CzActorParticle | |
| OAngle | CzActorParticle | |
| OAngularVelocity | CzActorParticle | |
| OColour | CzActorParticle | |
| OColourVelocity | CzActorParticle | |
| ODepth | CzActorParticle | |
| ODepthVelocity | CzActorParticle | |
| OPosition | CzActorParticle | |
| OScale | CzActorParticle | |
| OScaleVelocity | CzActorParticle | |
| OVelocity | CzActorParticle | |
| Parent | CzActorParticle | |
| Position | CzActorParticle | |
| ReleaseClass() | CzActorParticle | [static] |
| Scale | CzActorParticle | |
| ScaleVelocity | CzActorParticle | |
| ScaleVelocityDamping | CzActorParticle | |
| setProperty(unsigned int property_name, const CzXomlProperty &data, bool delta) | CzActorParticle | |
| setProperty(unsigned int property_name, const CzString &data, bool delta) | CzActorParticle | |
| SpawnDelay | CzActorParticle | |
| Update(float dt) | CzActorParticle | |
| Velocity | CzActorParticle | |
| VelocityDamping | CzActorParticle | |
| Visible | CzActorParticle | |
| Visual | CzActorParticle | |
| ~CzActorParticle() | CzActorParticle | [virtual] |