Marmalade SDK Tutorial – Actors, Scenes and Cameras Make the World Go Round

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here In our previous tutorial we created an extensible animation system that allowed us to create discrete frame based image animation as well as other types of animations. This week we will continue on our quest to create an […]

Marmalade SDK News – Marmalade SDK 5.1.9 now available for download

A new minor update of the Marmalade SDK has been released. Here are the changes: IwGx: Added [GX] DisableFBOSurface icf option to allow disabling this functionality on devices which do not or poorly support FBO surfaces. Android: Fix s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR) having incorrect behaviour after user closes soft-keyboard with back key. Android: Fix for s3eWebView extension crashing […]

Beginning of the end for Nintendo?

Just read here that Nintendo are to reveal a pre-tax loss of ¥100 billion (£821 million), which is a lot of money even for Nintendo. With the recent flop of 3DS and developers turning away from Nintendo DS / Wii because of high production costs, bad sales and the terrible WiiWare and DSiWare platforms, is […]

Holographic Universe from a Computer Programmers Perspective

Picked up a book today that I started reading a while back but then forgot about called “The Holographic Universe” by Michael Talbot. The book so far is an interesting read on the theory of the Universe being a projection of a 2D surface into 3D, so reality would basically be two dimensional. Personally,I don’t […]

Bada App and Game Marketing – Playing the Samsung Apps Store for Bada to Boost Sales

Hello fellow Samsung Bada app developers! We know exactly what it’s like to drop a few products onto Samsung Apps store and see them teeter around 5-10 sales per day at $0.99. We have two products up on the Samsung App Store: BattleBallz Chaos (a game) Funky Cam 3D (a camera app) You may be […]

Marmalade SDK Tutorial – Creating an Extensible Animation System

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here Had flu all week and now I’ve been afflicted with a chest infection so it’s been a pretty miserable week. At least the news of our game BattleBallz Chaos being shown at the Blackberry Devcon 2011 lifted the old […]

Marmalade SDK News – Tim Closs on why the Marmalade SDK is so good

Interview with Tim Closs the CTO of the cross platform smart phone and tablet SDK, Marmalade SDK at Blackberry Devcon 2011 conference. Tim mentions how the Marmalade SDK is a good choice for bringing premium content to a variety of platforms (iOS, Android, Bada, Playbook, Symbian, LG TV and more) using the same code base […]

BattleBallz Chaos by Pocketeers Limited Shown on Blackberry Playbook Gaming Ad

One of our games “BattleBallz Chaos” for Blackberry Playbook has been shown on Blackberry’s Playbook gaming ad! Well, not bad to say it only took us four hours (yes, you did read that right), 4 hours to convert the game using the amazing Marmalade SDK. We we’re also the first native Marmalade SDK app to […]

Pocketeers Limited’s BattleBallz Chaos featured on stage at Blackberry Devcon 2011

Well, I’m pleased as punch today, our game and in association with the Marmalade SDK, BattleBallz Chaos got featured on stage (on the big screen – man I seriously want one of those big babies!) by the posh smart men in suits 🙂 Here’s the proof: Oh yeah that’s right, come on, give me an “Oh yeah […]

Marmalade SDK Bitesize Tutorial – How to force a CIw2DImage texture to upload

Welcome to another bite size Marmalade SDK tutorial. I’ve seen this question pop up a few times in the Marmalade SDk forums so I thought that I would cover it here as a bite size tutorial. You are using the Iw2D module to render handle 2D images, but you need to force the images to […]