Well we finally cracked it, we’ve been aiming to create a game in 100% XOML mark-up and it finally happened. We created a small logic puzzle game called 10. The game itself has simple rules. The screen is filled with cards, each card having a value of 0 to 9. The user selects 3 cards, […]
New IwGame Engine Game – CandyMare
Hey everyone, Developer Noisy Ninja has just released their new FREE awesome IwGame Engine powered game CandyMare for Android on Google Play – https://play.google.com/store/apps/details?id=com.noisyninja.candymare Heres some info about CandyMare: Joey had too many candies and is having nightmares, guide him through insane puzzles with ghosts and monsters blocking his way to the candy factory. • Optional ad removal […]
IwGame – How to mix raw Open GL with IwGame Scenes
A fellow developer recently had the need to mix raw Open GL with IwGame scenes so I decided to take a look into the matter. The problem with mixing the Marmalade SDK’s graphics sub systems IwGx and Iw2D with raw Openm GL is two fold: Marmalade’s IwGxClear() / Iw2DSurfaceClear() functions seem to do something internally […]
New IwGame App – Dart ScoreKeeper
Marmar Apps have just released their new made with IwGame app Dart ScoreKeeper for the Android on Google Play. Here’s some info about this cool new app: Have you ever played a game of darts and thought: is there no easy way to keep score of the game on a mobile device like a phone […]
Mobile Game Engines: Interviews with Mobile Game Developers Book coming Soon
Jason Brownlee of MobileGamesEngines has written a new book based on his interviews with mobile game engine users. One of our very own interviews based on the Marmalade SDK will appear in the book. The book will be available very soon. For more info take a look at Interviews With Mobile Game Developers web site.
POLL – Where to next for the IwGame Engine?
Please take our poll. Which features would you like to see come to the IwGame Engine next? [poll id=”5″] You can select up to 4. Please feel free to add any reasons why you would like to see particular features
IwGame Engine v0.35 Released – Multi-touch User Interface, XOML Programs, 9-Patch Rendering and Arrays
New here? What’s IwGame? IwGame is an open source free to use cross platform game engine for iPhone, iPad, Android, Bada, Playbook, Symbian, Windows Mobile, LG-TV, Windows and Mac, built on top of the Marmalade SDK. You can find out more and download the SDK from our IwGame Engine page. Its been a while since […]
IwGame Engine 0.35 coming this weekend with luck
Its been a long hard slog getting the UI update in but we finally feel confident that there are enough features in the UI system now to release IwGame 0.35 this week / early next week. The new bindable UI makes the IwGame engine equally potent as a general app development engine as well as […]
Yet another IwGame Engine UI Progress Update
Not had a great deal of spare time to spend on the UI this week but did manage to get a few cool things in there including: Scrolling grids Scrolling list boxes Horizontal list boxes 9-patch brushes Child element sizing based on percentage of parent Child clipping Grid per column bindings Dynamic resizing of elements, […]
IwGame UI Progress Update
Got a quick update showing how the IwGame engines UI system is shaping up. Note that the UI system is “bitmap” based and IwGame does not draw things like buttons, grids etc.. manually. Here’s a quick screen shot at iPad resolution showing some basic UI: This is just a static image however, so you cannot […]