I would like to mention a new service that we plan to roll out very soon called AppEasy. AppEasy is a game and app development system that enables anyone to develop cross platform games and apps for iOS, Android (soon Samsung Bada and BlackBerry PlayBook) without the need for C++, Objective-C, Java or compilers / […]
Marmalade SDK Tutorial – Integrating LUA Script Language
This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here Its been a while since I wrote a Marmalade SDk tutorial and to be honest I’ve been itching for the chance to start them back up, so I freed up a little time today to bring you this new […]
The Worlds first 100% XML Mark-up Driven Puzzle Game made with XOML
Well we finally cracked it, we’ve been aiming to create a game in 100% XOML mark-up and it finally happened. We created a small logic puzzle game called 10. The game itself has simple rules. The screen is filled with cards, each card having a value of 0 to 9. The user selects 3 cards, […]
Mobile Game Engines: Interviews with Mobile Game Developers Book coming Soon
Jason Brownlee of MobileGamesEngines has written a new book based on his interviews with mobile game engine users. One of our very own interviews based on the Marmalade SDK will appear in the book. The book will be available very soon. For more info take a look at Interviews With Mobile Game Developers web site.
POLL – Where to next for the IwGame Engine?
Please take our poll. Which features would you like to see come to the IwGame Engine next? [poll id=”5″] You can select up to 4. Please feel free to add any reasons why you would like to see particular features
IwGame Engine v0.35 Released – Multi-touch User Interface, XOML Programs, 9-Patch Rendering and Arrays
New here? What’s IwGame? IwGame is an open source free to use cross platform game engine for iPhone, iPad, Android, Bada, Playbook, Symbian, Windows Mobile, LG-TV, Windows and Mac, built on top of the Marmalade SDK. You can find out more and download the SDK from our IwGame Engine page. Its been a while since […]
IwGame Engine 0.35 coming this weekend with luck
Its been a long hard slog getting the UI update in but we finally feel confident that there are enough features in the UI system now to release IwGame 0.35 this week / early next week. The new bindable UI makes the IwGame engine equally potent as a general app development engine as well as […]
Yet another IwGame Engine UI Progress Update
Not had a great deal of spare time to spend on the UI this week but did manage to get a few cool things in there including: Scrolling grids Scrolling list boxes Horizontal list boxes 9-patch brushes Child element sizing based on percentage of parent Child clipping Grid per column bindings Dynamic resizing of elements, […]
IwGame UI Progress Update
Got a quick update showing how the IwGame engines UI system is shaping up. Note that the UI system is “bitmap” based and IwGame does not draw things like buttons, grids etc.. manually. Here’s a quick screen shot at iPad resolution showing some basic UI: This is just a static image however, so you cannot […]
Pocketeers Limited is taking on New Mobile Projects
Need a mobile game or app developed across multiple platforms (iPhone, iPad, Andriod,Bada, PlayBook etc..) at little extra cost? Or maybe you need a rapid prototype of your next game or app idea creating as proof of concept? Pocketeers Limited a UK based mobile app and game developer (established in 2002) responsible for the […]