Web to mobile Today I pushed the latest version of the IGX SDK to Github which provides support for deploying IGX SDK compatible games, including Facebook Instant Games and general web games to Android and iOS. Games are hosted in a web view within Unity 3D. A new library has been provided which plugs into […]
Thinking of Making an Indie Game?
So, I’ve been making Indie games for years, with very little success, usually because I write obscure little games that don’t usually see much action. So I decided to write something that many gamers do love, an Idle Upgrade Cookie Clicker. I decided to go with the same format as the original by Orteil because […]
Big List of Popular Flash, HTML5 and Unity 3D Web Gaming Portals
Big list of web game portals / sites that accept games mainly from Flash, HTML5 and Unity 3D developers: Facebook Alexa rank 3 Y8 Alexa rank 761 Kongregate Alexa rank 1375 Miniclip Alexa rank 1750 Kizi Alexa rank 1816 Newgrounds Alexa rank 2624 Poki Alexa rank 2985 itch.io Alexa rank 3449 Armor Games Alexa rank […]
Cookie Clicker Save the World free game for iOS, Android and Facebook Gameroom
Just released my latest mobile and Facebook game Cookie Clicker Save the World targeted at raising awareness of climate change in a fun and challenging gaming environment. Gamers playing the game are gradually introduced to various climate issues and what can be done to help, such as recycling, using wind power etc.. The game is […]
From Unity 3D to Facebook Hosted!
So I decided to have a go at getting one of my mobile games up and running on Facebook’s site, chatting to other game developers they warned me to steer clear as its a pain and it will eventually break when they change to the next API release etc… Of course I didn’t heed their […]
Colour Cycle Effect Unity Shader
Just added a new colour cycle effect transparent Unity shader to the free shaders collection. This shader can be used to overlay a y-axis colour cycle effect over a texture The code for the shader is shown below: [sourcecode language=”js”] Shader "Unlit/ColourCycleTexture" { Properties { _MainTex("Color (RGB) Alpha (A)", 2D) = "white" {} _WaveSpeed ("WaveSpeed", […]
Wavy Text Unity Shader
Just added a new wavy transparent shader to the free shaders collection. This shade can be used to apply x and y axis waves to textures which looks nice on bitmapped based text, e.g.: The code for the shader is shown below: [sourcecode language=”js”] Shader "Unlit/WaveTransTexture" { Properties { _MainTex("Color (RGB) Alpha (A)", 2D) = […]
Creating a Unity leaderboard using node.js and redis
I’ve recently added a new node.js based leaderboard system for Unity to Github. I’m going to use something like this in my next game which will feature global leaderboards as a major focus of the game.You can grab the code from Github. Let start by taking a look at what the repo contains: Node.js Server […]
Getting Unity 3D and node.js talking
I’m working on a Unity 3D game at the moment that needs a global leaderboard system that works across platform and not tied into the likes of Google Play or Game Centre. After taking a look at various technologies including my old favourite .NET (specifically thew newish .NET Core) I decided to use node.js because […]
2D water shader in Unity 3D
I recently found the need to spruce up the water in a new 2D game that I am working on, so I decided to have a play around with Unity shaders again. Here’s the code to the shader: [sourcecode language=”js”] Shader "Unlit/WaterTexture" { Properties { _MainTex ("Texture", 2D) = "white" {} _ScrollX ("X Scroll Speed", […]