Simple Messaging System with Redis and Node.js

Hey all, been a while since I posted anything constructive, I’ve been so busy wasting my time creating games for Facebook Instant Games Messenger (I will do a proper write up with my analysis and final findings / thoughts on this very soon). Not all has been lost working on Instant Games however. Two of […]

Creating a Unity leaderboard using node.js and redis

I’ve recently added a new node.js based leaderboard system for Unity to Github. I’m going to use something like this in my next game which will feature global leaderboards as a major focus of the game.You can grab the code from Github. Let start by taking a look at what the repo contains: Node.js Server […]

Installing Redis to Windows / Linux

I recently began adding support for a global leaderboard system to my latest Unity game and decided that instead of the huge overhead related to going the RDBMS SQL route that i would have a crack at implementing back-end storage using a NoSQL database instead, which whilst much faster than traditional RDBMS is much more […]

Getting Unity 3D and node.js talking

I’m working on a Unity 3D game at the moment that needs a global leaderboard system that works across platform and not tied into the likes of Google Play or Game Centre. After taking a look at various technologies including my old favourite .NET (specifically thew newish .NET Core) I decided to use node.js because […]