Been a long time since I posted, I’ve been very busy working full time and after the Facebook games nightmare I had pretty much given up all hope on Indie dev. I am well and truly done wtih all things Meta related. My kids have been pushing me to get… Read more“Roblox here I come”
India needs our help
I rarely do these things and should probably do more, but after seeing the awful scenes coming from India I felt compelled to help raise awareness. The Coronavirus has struck India hard and they’re running out of medical supplies and oxygen. People are dying in the streets simply because they… Read more“India needs our help”
Support for Shockwave / Addicting games added to the IGX SDK
I’m happy to announce that support for the Shockwave Games / Addicting Games API (SWAG API) has now been added to hte IGX SDK so you can now deploy to that platform very easily. See the guide on the Github repo.
The IGX SDK can help save us all (I hope)
Hello fellow IG devs. With the introduction of the new minimum performance standards rule that is now in place on Facebook Instant Games, many of us (most of us actually) will see our games removed from the platform very quickly. This is a sad day but probably what is needed… Read more“The IGX SDK can help save us all (I hope)”
Support for Poki and localisation added to IGX SDK
Support for the Poki web game portal SDK has been added to the IGX SDK, so you can now deploy your games to Poki using the latest release on Github. I have also deployed a number of my Facebook Instant games to Crazy Games using the IGX SDK: Merge Babies… Read more“Support for Poki and localisation added to IGX SDK”
IGX SDK now provides On Device Debug Console Logging
Deploying HTML5 games that utilise the IGX SDK to mobile feature will now give you access to a debug logging console that you can log text strings to and display on-device. This is great for debugging awkward issues across different devices. The Debugging service is automatically created for you when… Read more“IGX SDK now provides On Device Debug Console Logging”
IGX SDK for mobile is now available
Web to mobile Today I pushed the latest version of the IGX SDK to Github which provides support for deploying IGX SDK compatible games, including Facebook Instant Games and general web games to Android and iOS. Games are hosted in a web view within Unity 3D. A new library has… Read more“IGX SDK for mobile is now available”
Facebook Instant Games hits Personality Quizzes with the Ban Hammer
As of yesterday apps defined as personality quizzes on Facebook Instant Games have been limited to prevent their virality, which is basically the death knell for these self gratification apps. If you have written one of these apps (like me) then how will the changes affect your app? You will… Read more“Facebook Instant Games hits Personality Quizzes with the Ban Hammer”
Facebook Instant Game Tutorials Live
Spent some spare time over the last few weeks noting down information that I do not want to forget regarding Facebook Instant Games development. I’ve been away from it for a bit and plan to spend more time away from it so want a nice easy reference for when I… Read more“Facebook Instant Game Tutorials Live”
Facebook Instant Games gets its first hard core porn app!
Its well known in the Facebook Instant Game developer community that Facebook Instant Games is a bit of a wild west. In the beginning god created…, just kidding :D. In the beginning some developers were taking well known web games and just dumping them onto IG to earn a quick… Read more“Facebook Instant Games gets its first hard core porn app!”