The Goji Editor has undergone some major changes over the past few months with the biggest change being tight integration into the Marmalade tool chain and removal for direct support for Gideros and Corona.
If you are a Marmalade SDK developer and want to see a quick overview of the new Marmalade SDK integration features then take a look here
Why have I taken this route? Firstly, Marmalade recently released a free license making the Marmalade SDK freely available to all developers enabling tight integration of Goji into the Marmalade build and deployment system, this enables developers to use Goji to create games for a much wider range of platforms. Secondly, the next release of the Goji Editor will add support for HTML5 and I simply cannot keep up support for Marmalade C++, Marmalade Quick, AppEasy Core, Corona, Gideros and HTML5, so something has to go.
So here are the main changes summarised:
* Tight integration into the Marmalade SDK, including deployment and application configuration settings than can be set in the editor such as specification of which extensions / modules to include, drag and drop icon / splash screens and much more. You can also compile, test and deploy from the editor.
* Support for Marmalade C++, Marmalade Quick and AppEasy Core
* AppEasy is now distributed in source form and compiled by Goji (the old player has gone because it took way too much time to update), this allows you to change the underlying engine quite easily to extend it to add your own features and / or mix C++ and Lua. It also allows you to deploy your games to ALL Marmalade platforms and not just iOS / Android
* Assets can now be exported to sub folders
* Tonnes of bug fixes
You can download a free copy of the Goji Editor from www.gojieditor.com