Marmalade SDK Tutorial – Turning IwGame into a Real Game Engine

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here In our previous tutorial we created created an actor, scene and camera system to automate the handling of game objects for us as well as allow us to create different types of actors derived from a common actor […]

Marmalade SDK Tutorial – Actors, Scenes and Cameras Make the World Go Round

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here In our previous tutorial we created an extensible animation system that allowed us to create discrete frame based image animation as well as other types of animations. This week we will continue on our quest to create an […]

Beginning of the end for Nintendo?

Just read here that Nintendo are to reveal a pre-tax loss of ¥100 billion (£821 million), which is a lot of money even for Nintendo. With the recent flop of 3DS and developers turning away from Nintendo DS / Wii because of high production costs, bad sales and the terrible WiiWare and DSiWare platforms, is […]

Bada App and Game Marketing – Playing the Samsung Apps Store for Bada to Boost Sales

Hello fellow Samsung Bada app developers! We know exactly what it’s like to drop a few products onto Samsung Apps store and see them teeter around 5-10 sales per day at $0.99. We have two products up on the Samsung App Store: BattleBallz Chaos (a game) Funky Cam 3D (a camera app) You may be […]

Marmalade SDK Tutorial – Creating an Extensible Animation System

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here Had flu all week and now I’ve been afflicted with a chest infection so it’s been a pretty miserable week. At least the news of our game BattleBallz Chaos being shown at the Blackberry Devcon 2011 lifted the old […]

Marmalade SDK News – Tim Closs on why the Marmalade SDK is so good

Interview with Tim Closs the CTO of the cross platform smart phone and tablet SDK, Marmalade SDK at Blackberry Devcon 2011 conference. Tim mentions how the Marmalade SDK is a good choice for bringing premium content to a variety of platforms (iOS, Android, Bada, Playbook, Symbian, LG TV and more) using the same code base […]

BattleBallz Chaos by Pocketeers Limited Shown on Blackberry Playbook Gaming Ad

One of our games “BattleBallz Chaos” for Blackberry Playbook has been shown on Blackberry’s Playbook gaming ad! Well, not bad to say it only took us four hours (yes, you did read that right), 4 hours to convert the game using the amazing Marmalade SDK. We we’re also the first native Marmalade SDK app to […]

Pocketeers Limited’s BattleBallz Chaos featured on stage at Blackberry Devcon 2011

Well, I’m pleased as punch today, our game and in association with the Marmalade SDK, BattleBallz Chaos got featured on stage (on the big screen – man I seriously want one of those big babies!) by the posh smart men in suits 🙂 Here’s the proof: Oh yeah that’s right, come on, give me an “Oh yeah […]

Marmalade SDK Bitesize Tutorial – How to Launch an External File or Web Link

Welcome to another bite size Marmalade SDK tutorial.  This tutorial covers a cross platform way of opening up web links and other types of external file using the Marmalade SDK. The Marmalade SDK contains a cool function called s3eOSExecExecute() which will launch the file / URL that you provide as a parameter using the underlying […]

News from Pocketeers

We finally scrounged a little free time to update our company web site with some of our latest developments over at http://www.pocketeers.co.uk Pocketgamer.biz featured some of my mental ramblings with regards to the Marmalade SDK over on their site today, so I’m pleased as punch. I also found myself watching some of RIM’s Devcon 2011 […]