Creating a Unity leaderboard using node.js and redis

I’ve recently added a new node.js based leaderboard system for Unity to Github. I’m going to use something like this in my next game which will feature global leaderboards as a major focus of the game.You can grab the code from Github. Let start by taking a look at what the repo contains: Node.js Server […]

Getting Unity 3D and node.js talking

I’m working on a Unity 3D game at the moment that needs a global leaderboard system that works across platform and not tied into the likes of Google Play or Game Centre. After taking a look at various technologies including my old favourite .NET (specifically thew newish .NET Core) I decided to use node.js because […]

Marmalade SDK 8.5 out now

The latest and greatest version of the Marmalade SDK is now available here Highlights Major update to 2D Kit editor New OpenAL middleware component New live tile support for Windows platforms Improved C++11 support Improved EDK documentation A full list of changes is available here.

Marmalade SDK 8.4 out now

The latest and greatest version of the Marmalade SDK is now available here Highlights C++11 support now available. Apple Pencil pressure reading is now supported on iPad Pro in addition to existing 3D Touch support. Slide Over and Split View multitasking now available to Marmalade apps on supported iPad models. Compression of assets in APKs […]

Marmalade SDK 8.2 is out now

The latest and greatest version of the Marmalade SDK is now available here. Highlights IncrediBuild support for ARM architecture Improved video support for Windows Desktop Updated version of ZeroBrane Studio for Quick Multidex support for Android A full list of changes is available here. Developing games for mobile and desktop? Then why not go cross […]