Well we finally cracked it, we’ve been aiming to create a game in 100% XOML mark-up and it finally happened. We created a small logic puzzle game called 10. The game itself has simple rules. The screen is filled with cards, each card having a value of 0 to 9…. Read more“The Worlds first 100% XML Mark-up Driven Puzzle Game made with XOML”
Category: Samsung Bada Development
New Marmalade SDK FAQ
I trawl the Marmalade SDK forums from time to time and I see many questions that come up from time to time. In an attempt to answer those questions and cut down Marmalade forum traffic I have started a Marmalade SDK FAQ that should hopefully help fellow Marmalade developers find… Read more“New Marmalade SDK FAQ”
IwGame Engine v0.35 Released – Multi-touch User Interface, XOML Programs, 9-Patch Rendering and Arrays
New here? What’s IwGame? IwGame is an open source free to use cross platform game engine for iPhone, iPad, Android, Bada, Playbook, Symbian, Windows Mobile, LG-TV, Windows and Mac, built on top of the Marmalade SDK. You can find out more and download the SDK from our IwGame Engine page…. Read more“IwGame Engine v0.35 Released – Multi-touch User Interface, XOML Programs, 9-Patch Rendering and Arrays”
IwGame Engine 0.35 coming this weekend with luck
Its been a long hard slog getting the UI update in but we finally feel confident that there are enough features in the UI system now to release IwGame 0.35 this week / early next week. The new bindable UI makes the IwGame engine equally potent as a general app… Read more“IwGame Engine 0.35 coming this weekend with luck”
Marmalade SDK 6.0.2 Released
Marmalade have just released 6.0.2 of their awesome SDK. Looking at the change list there are some very welcome bug fixes: Exporters: Added support for Maya 2013 and Max 2012 iOS: touches are no longer passed to the surface below the web view iOS: s3eOSReadString now handles split keyboards correctly… Read more“Marmalade SDK 6.0.2 Released”
Yet another IwGame Engine UI Progress Update
Not had a great deal of spare time to spend on the UI this week but did manage to get a few cool things in there including: Scrolling grids Scrolling list boxes Horizontal list boxes 9-patch brushes Child element sizing based on percentage of parent Child clipping Grid per column… Read more“Yet another IwGame Engine UI Progress Update”
IwGame UI Progress Update
Got a quick update showing how the IwGame engines UI system is shaping up. Note that the UI system is “bitmap” based and IwGame does not draw things like buttons, grids etc.. manually. Here’s a quick screen shot at iPad resolution showing some basic UI: This is just a static… Read more“IwGame UI Progress Update”
Pocketeers Limited is taking on New Mobile Projects
Need a mobile game or app developed across multiple platforms (iPhone, iPad, Andriod,Bada, PlayBook etc..) at little extra cost? Or maybe you need a rapid prototype of your next game or app idea creating as proof of concept? Pocketeers Limited a UK based mobile app and game developer (established… Read more“Pocketeers Limited is taking on New Mobile Projects”
Marmalade Job Post – Playalla Need Word Game Developer
Hi Everyone, Another job posting has come across my desk recently so here it is. A new start-up called Playalla is seeking a C/C++ Marmalade SDK developer for a short term contract (around 3 months) to help them finish their word games. Playalla already have a prototype of their game… Read more“Marmalade Job Post – Playalla Need Word Game Developer”
Marmalade Job Post – BeInToo Need A Developer
Hi Everyone. The guys over at http://www.beintoo.com/ that developed the awesome BeInToo gamification and rewarding technology are looking for a capable Marmalade SDK developer that can use the EDK to bring their SDK over to Marmalade. If you know your way around the EDK and know enough about the Android / iPhone SDK’s… Read more“Marmalade Job Post – BeInToo Need A Developer”