Marmalade SDK Tutorial – Time and Timers

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here A little bit rushed today, so please forgive and point out any mistakes that I’ve made. In today’s tutorial we are going to cover time and timers. As usual if you just want the associated article source code then you […]

Marmalade SDK News – Marmalade 5.1.7 now available for download

The guys over at Marmalade have just released v 5.1.7 of the Marmalade SDK, changes include: – All platforms: Fixed IwHTTP failing due to network failure during an operation – PlayBook: Added detailed PlayBook setup and distribution information to the Platform Guide and fixed distribution deployments. – PlayBook: Add support for S3E_DEVICE_LOCALE and S3E_DEVICE_LANGUAGE. – […]

Marmalade SDK Tutorial – Handling key inputs and the on screen keyboard

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here In today’s tutorial we are going to cover key input and on the on screen keyboard (OSK). As usual if you just want the associated article source code then you can Download it from here. If you want the […]

Marmalade SDK Bitesize Tutorial – Running out of memory and how to fix it

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here Available Application Memory Ok, this is the first of my bite-sized tutorials that I have started running alongside my usual meaty tutorials. I see these types of problems cropping on the forums often so I thought that I would […]

Marmalade SDK Tutorial – Touch and Multi-touch

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here A little rushed this weekend but I did kind of commit myself to producing another tutorial this weekend, so here goes. This tutorial is going to cover handling touch and multi-touch pointer events using the Marmalade SDK. Thankfully the […]

Marmalade SDK Tutorial – Loading bitmaps and rendering sprites with Iw2D

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here Carrying on from my previous Marmalade SDK tutorial that covered creating a basic game loop, I promised that I would move onto something a little more interesting. Well I was going to write this some other day, but I […]

Marmalade SDK Tutorial – Up and Running in a Jiffy – The Main Game Loop

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here Ok, so you downloaded and installed the Marmalade SDK, took a quick scan over the help files and thought “Hmm, this is a biggy, where do I start?” When we start something new we all feel like complete and […]

Hello Marmalade – Introduction to the Marmalade SDK – The ultimate cross platform SDK for smart phones and tablets

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here So you are a smart phone, tablet, smart TV or desktop developer (or at least want to be) and you want to have your next hit game or app run across a huge range of smart phones and tablets. […]

Marmalade SDK and Blackberry Playbook – From Setup and Deployment to App World Submission

The latest version of the marvellous Marmalade SDK 5.1.3 has recently hit our development machines. Whats so special about 5.1.3 you ask? Well for starters you can now deploy your smart phone and tablet apps and games to the awesome Blackberry Playbook. If you haven’t had the chance to tinker with one of these beauties […]