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AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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00001 // 00002 // 00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine 00004 // 00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk 00006 // 00007 // For updates, tutorials and more details check out www.appeasymobile.com 00008 // 00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin. 00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support 00011 // 00012 // 00013 00014 #ifndef __CZ_FRUSTRUM_H__ 00015 #define __CZ_FRUSTRUM_H__ 00016 00017 #include "CzVec3.h" 00018 #include "CzMatrix4.h" 00019 00020 class CzFrustrum 00021 { 00022 public: 00023 float m_aFrustrum[6][4]; 00024 00025 public: 00026 CzFrustrum() {} 00027 00028 void UpdateFrustum(CzMatrix4* pProjection, CzMatrix4 *pModel); 00029 bool CheckPoint(float x, float y, float z); 00030 bool CheckPointXZ(float x, float z); 00031 bool CheckSphere(float x, float y, float z, float radius); 00032 bool CheckSphereXZ(float x, float z, float radius); 00033 bool CheckBB(CzVec3* pBB); 00034 }; 00035 00036 00037 00038 #endif // __CZ_FRUSTRUM_H__