AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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00001 // 00002 // 00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine 00004 // 00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk 00006 // 00007 // For updates, tutorials and more details check out www.appeasymobile.com 00008 // 00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin. 00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support 00011 // 00012 // 00013 00014 #if !defined(_CCZ_PLATFORM_AUDIO_H_) 00015 #define _CCZ_PLATFORM_AUDIO_H_ 00016 00017 #include "IzPlatformAudio.h" 00018 #include "s3eAudio.h" 00019 00020 class CzScene; 00021 00022 class CzPlatformAudio : public IzPlatformAudio 00023 { 00024 // Properties 00025 protected: 00026 s3eAudioCodec getCodec(eCzAudioCodec codec); 00027 void setSoundOn(bool on); 00028 void setMusicOn(bool on); 00029 public: 00030 // Properties end 00031 public: 00032 int Init(); 00033 void Release(); 00034 void Update(); 00035 00036 bool InitSound(void* memory_file, int memory_file_size, CzSoundData& sound_data, CzSoundSpec& sound_spec); 00037 CzSoundInst PlaySound(unsigned int name_hash, CzScene* scene, float volume, float pitch, float pan, bool looped); 00038 CzSoundInst PlaySound(CzSoundSpec sound_spec, float volume, float pitch, float pan, bool looped); 00039 void StopSound(CzSoundInst sound_inst); 00040 void PauseSound(CzSoundInst sound_inst); 00041 void ResumeSound(CzSoundInst sound_inst); 00042 void setSoundVolume(CzSoundInst sound_inst, float volume); 00043 void setSoundPitch(CzSoundInst sound_inst, float pitch); 00044 void setSoundPan(CzSoundInst sound_inst, float pan); 00045 bool isSoundPlaying(CzSoundInst sound_inst) const; 00046 void StopAllSounds(); 00047 void PauseAllSounds(); 00048 void ResumeAllSounds(); 00049 00050 bool isMusicCodecSupported(eCzAudioCodec codec); 00051 void setGlobalSoundVolume(float vol); 00052 void setMusicVolume(float vol); 00053 bool PlayMusic(const char* name, int repeat_count = 0); 00054 bool PlayMusic(void* buffer, uint32 buffer_length, uint32 repeat_count); 00055 void StopMusic(); 00056 void PauseMusic(); 00057 void ResumeMusic(); 00058 bool isMusicPlaying(); 00059 00060 void DeleteSoundData(CzSoundData data); 00061 void DeleteSoundSpec(CzSoundSpec spec); 00062 }; 00063 00064 00065 #endif // _CCZ_PLATFORM_AUDIO_H_