AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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00001 // 00002 // 00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine 00004 // 00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk 00006 // 00007 // For updates, tutorials and more details check out www.appeasymobile.com 00008 // 00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin. 00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support 00011 // 00012 // 00013 00014 #if !defined(_CCZ_PLATFORM_AUDIO_H_) 00015 #define _CCZ_PLATFORM_AUDIO_H_ 00016 00017 #include "IzPlatformAudio.h" 00018 00019 class CzScene; 00020 00021 class CzPlatformAudio : public IzPlatformAudio 00022 { 00023 // Properties 00024 protected: 00025 void setSoundOn(bool on); 00026 void setMusicOn(bool on); 00027 public: 00028 // Properties end 00029 public: 00030 int Init(); 00031 void Release(); 00032 void Update(); 00033 00034 bool InitSound(void* memory_file, int memory_file_size, CzSoundData& sound_data, CzSoundSpec& sound_spec); 00035 CzSoundInst PlaySound(unsigned int name_hash, CzScene* scene, float volume, float pitch, float pan, bool looped); 00036 CzSoundInst PlaySound(CzSoundSpec sound_spec, float volume, float pitch, float pan, bool looped); 00037 void StopSound(CzSoundInst sound_inst); 00038 void PauseSound(CzSoundInst sound_inst); 00039 void ResumeSound(CzSoundInst sound_inst); 00040 void setSoundVolume(CzSoundInst sound_inst, float volume); 00041 void setSoundPitch(CzSoundInst sound_inst, float pitch); 00042 void setSoundPan(CzSoundInst sound_inst, float pan); 00043 bool isSoundPlaying(CzSoundInst sound_inst) const; 00044 void StopAllSounds(); 00045 void PauseAllSounds(); 00046 void ResumeAllSounds(); 00047 00048 bool isMusicCodecSupported(eCzAudioCodec codec); 00049 void setGlobalSoundVolume(float vol); 00050 void setMusicVolume(float vol); 00051 bool PlayMusic(const char* name, int repeat_count = 0); 00052 bool PlayMusic(void* buffer, uint32 buffer_length, uint32 repeat_count); 00053 void StopMusic(); 00054 void PauseMusic(); 00055 void ResumeMusic(); 00056 bool isMusicPlaying(); 00057 00058 void DeleteSoundData(CzSoundData data); 00059 void DeleteSoundSpec(CzSoundSpec spec); 00060 }; 00061 00062 00063 #endif // _CCZ_PLATFORM_AUDIO_H_