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AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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An actor that connects two points or two actors together like a string. More...
#include <CzActorTilemap.h>
Public Member Functions | |
bool | getProperty (unsigned int property_name, CzXomlProperty &prop) |
bool | setProperty (unsigned int property_name, const CzXomlProperty &data, bool delta) |
Sets the named property of the ActorTilemap. | |
bool | setProperty (unsigned int property_name, const CzString &data, bool delta) |
Sets the named property of the actor. | |
CzActorTilemap () | |
bool | Update (float dt) |
Updates this actors logic. | |
int | LoadFromXoml (IzXomlResource *parent, bool load_children, CzXmlNode *node) |
Creates an instance of this class from XML. | |
bool | UpdateFromAnimation (CzAnimInstance *animation) |
Updates actor property from supplied animation. | |
Static Public Member Functions | |
static void | InitClass () |
Initialises the class. | |
static void | ReleaseClass () |
Protected Member Functions | |
bool | UpdateBinding (unsigned int property_name, CzXomlVariable *var) |
Updates an actor property from the supplied XOML variable. | |
Static Protected Attributes | |
static CzXomlClassDef * | ActorTilemapClassDef = NULL |
An actor that connects two points or two actors together like a string.
A Tilemap actor is an image actor that connects either two actors together or an actor to an anchor point. Tilemap actors are useful for creating all sorts of objects such as strings and ropes.
A Tilemap actor is declared using the ActorTilemap XOML tag. The ActorTilemap example has been provided to show how they work. Lets take a quick look at some example XOML:
<ActorTilemap Name="Joiner1" Size="100, 20" Brush="Button1Brush" TargetA="Box1" TargetB="Box2" />
The above XOML creates a Tilemap actor that connects Box1 and Box2 actors together using a visual Tilemap that is 20 units in width and covers 100% of the length of the Tilemap.
In addition to basic actor properties Tilemap actors have a number of new or changed properties, which include:
CzActorTilemap::CzActorTilemap | ( | ) | [inline] |
bool CzActorTilemap::getProperty | ( | unsigned int | property_name, |
CzXomlProperty & | prop | ||
) | [virtual] |
Returns the named property of the actor. The properties value is returned in a CzXomlProperty which is a structure that contains a union of all possible property types.
property_name | Name of the property as a string hash (faster searching). | |
[in,out] | prop | The property. |
Reimplemented from CzActor.
void CzActorTilemap::InitClass | ( | ) | [static] |
Initialises the class.
Sets up the classes avaiiable properties. Used by the XOML system to find, set amd get class properties.
Reimplemented from CzActor.
int CzActorTilemap::LoadFromXoml | ( | IzXomlResource * | parent, |
bool | load_children, | ||
CzXmlNode * | node | ||
) | [virtual] |
Creates an instance of this class from XML.
LoadFromXoml is the main method used by all classes that can be instantiated from XOML mark-up. This method creates an instance of this class from the supplied XML node structure specified by node. if parent is not NULL then the created instance will utilise the supplied parent to determine where it should live within the app. For example, if the parent is a scene then the actor will be placed in that scene. if the parent is another actor then this actor will be placed into the scene of the supplied actor and linked as a child to the parent actor. If load_chlldren is true then any child nodes contained within the actor will also be loaded. Note that as CzActorTilemap is derived from CzActor, CzActor::LoadFromXoml() will also be called to load CzActor specific properties.
[in] | parent | If non-null, the parent. |
load_children | true to load child nodes. | |
[in] | node | If non-null, the XOML markup node that defines this object |
Reimplemented from CzActor.
void CzActorTilemap::ReleaseClass | ( | ) | [static] |
Reimplemented from CzActor.
bool CzActorTilemap::setProperty | ( | unsigned int | property_name, |
const CzXomlProperty & | data, | ||
bool | delta | ||
) | [virtual] |
Sets the named property of the ActorTilemap.
Sets the named property of this ActorTilemap. The properties value supplied will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced.
property_name | Name of the property as a string hash (faster searching). | |
[in] | data | The property data. |
delta | true if property should be added to instead of replaced. |
Reimplemented from CzActor.
bool CzActorTilemap::setProperty | ( | unsigned int | property_name, |
const CzString & | data, | ||
bool | delta | ||
) | [virtual] |
Sets the named property of the actor.
Sets the named property of this actor. The properties value (data) is supplied as a string and will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced. Note that as CzActorTilemap is derived from CzActor, all CzActor properties will also be checked against.
property_name | Name of the property as a string hash (faster searching). | |
[in] | data | The property data. |
delta | true to property should be added to instead of replaced. |
Reimplemented from CzActor.
bool CzActorTilemap::Update | ( | float | dt | ) | [virtual] |
Updates this actors logic.
Updates the actors logic, including calculating end points of the Tilemap and the scale to fit to the specified size. In addition CzActor::Update() is called to perform the base actor update.
dt | The number of seconds since the app was last updated |
Reimplemented from CzActor.
bool CzActorTilemap::UpdateBinding | ( | unsigned int | property_name, |
CzXomlVariable * | var | ||
) | [protected, virtual] |
Updates an actor property from the supplied XOML variable.
Updates a single property from the value of the bound XOML variable.
property_name | Name of the property. | |
[in,out] | var | If non-null, the variable. |
Reimplemented from CzActor.
bool CzActorTilemap::UpdateFromAnimation | ( | CzAnimInstance * | animation | ) | [virtual] |
Updates actor property from supplied animation.
Updates the actors property that is specified by the supplied animation. When a timeline animation targets the property of an actor this method will be called by the animation to move the animations frame data into its target property.
[in] | animation | If non-null, the animation. |
Reimplemented from CzActor.
CzXomlClassDef * CzActorTilemap::ActorTilemapClassDef = NULL [static, protected] |