, including all inherited members.
addCollisionEnded(CzBox2dCollidable *with) | CzBox2dCollidable | [inline, virtual] |
addCollisionStarted(CzBox2dCollidable *with) | CzBox2dCollidable | [inline, virtual] |
addFixture(CzBox2dMaterial *body_mat, float width, float height, float com_x, float com_y) | CzBox2dBody | |
addFixture(CzShape *body_shape, CzBox2dMaterial *body_mat, float com_x, float com_y) | CzBox2dBody | |
addJoint(IzBox2dJoint *joint) | CzBox2dBody | [inline] |
ApplyAngularImpulse(float impulse) | CzBox2dBody | |
ApplyForce(float force_x, float force_y, float world_pos_x, float world_pos_y) | CzBox2dBody | |
ApplyForceToCenter(float force_x, float force_y) | CzBox2dBody | |
ApplyLinearImpulse(float impulse_x, float impulse_y, float world_pos_x, float world_pos_y) | CzBox2dBody | |
ApplyTorque(float torque) | CzBox2dBody | |
Body | CzBox2dBody | [protected] |
BodyMaterial | CzBox2dBody | [protected] |
BodyShapes | CzBox2dBody | [protected] |
clearAllCollisions() | CzBox2dCollidable | [inline] |
clearCollisionsEnded() | CzBox2dCollidable | [inline] |
clearCollisionsStarted() | CzBox2dCollidable | [inline] |
CollisionFlags | CzBox2dBody | [protected] |
CollisionsEnded | CzBox2dCollidable | [protected] |
CollisionsStarted | CzBox2dCollidable | [protected] |
CzBox2dBody() | CzBox2dBody | [inline] |
CzBox2dCollidable() | CzBox2dCollidable | [inline] |
DestroyFixtures() | CzBox2dBody | |
findJoint(unsigned int name_hash) | CzBox2dBody | |
Fixtures | CzBox2dBody | [protected] |
getBody() | CzBox2dBody | [inline] |
getBodyMaterial() | CzBox2dBody | [inline] |
getCollisionCategory() const | CzBox2dBody | |
getCollisionFlags() const | CzBox2dBody | [inline] |
getCollisionGroup() const | CzBox2dBody | |
getCollisionMask() const | CzBox2dBody | |
getCollisionsEnded() | CzBox2dCollidable | [inline] |
getCollisionsEndedCount() | CzBox2dCollidable | [inline] |
getCollisionsStarted() | CzBox2dCollidable | [inline] |
getCollisionsStartedCount() | CzBox2dCollidable | [inline] |
getFixture(int index) | CzBox2dBody | [inline] |
getFixturesCount() | CzBox2dBody | [inline] |
getJoint(int index) | CzBox2dBody | |
getJointsList() | CzBox2dBody | [inline] |
getUserData() | CzBox2dCollidable | [inline] |
getWorld() | CzBox2dBody | [inline] |
InitBody(CzBox2dWorld *world, CzShape *body_shape, CzBox2dMaterial *body_mat, CzVec2 *pos, float angle, float com_x, float com_y) | CzBox2dBody | |
IsActive() const | CzBox2dBody | [inline] |
IsAwake() const | CzBox2dBody | [inline] |
isSensor() const | CzBox2dBody | |
Joints | CzBox2dBody | [protected] |
ReleaseBody() | CzBox2dBody | |
removeJoint(IzBox2dJoint *joint) | CzBox2dBody | |
SetActive(bool active) | CzBox2dBody | [inline] |
setAsSensor(bool enable) | CzBox2dBody | |
SetAwake(bool awake) | CzBox2dBody | [inline] |
setBodyMaterial(CzBox2dMaterial *mat) | CzBox2dBody | |
setCollisionFlags(int category_flags, int mask_flags, int collision_group) | CzBox2dBody | |
setUserData(void *user_data) | CzBox2dCollidable | [inline] |
setWorld(CzBox2dWorld *world) | CzBox2dBody | [inline] |
UserData | CzBox2dCollidable | [protected] |
World | CzBox2dBody | [protected] |
~CzBox2dBody() | CzBox2dBody | [virtual] |
~CzBox2dCollidable() | CzBox2dCollidable | [inline, virtual] |