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AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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#include <CzBox2d.h>
Public Member Functions | |
| virtual void | addCollisionStarted (CzBox2dCollidable *with) |
| void | clearCollisionsStarted () |
| int | getCollisionsStartedCount () |
| virtual void | addCollisionEnded (CzBox2dCollidable *with) |
| void | clearCollisionsEnded () |
| int | getCollisionsEndedCount () |
| void | clearAllCollisions () |
| CzSlotArray< CzBox2dCollidable * > & | getCollisionsStarted () |
| CzSlotArray< CzBox2dCollidable * > & | getCollisionsEnded () |
| void | setUserData (void *user_data) |
| void * | getUserData () |
| CzBox2dCollidable () | |
| virtual | ~CzBox2dCollidable () |
Protected Attributes | |
| void * | UserData |
| CzSlotArray< CzBox2dCollidable * > | CollisionsStarted |
| CzSlotArray< CzBox2dCollidable * > | CollisionsEnded |
| CzBox2dCollidable::CzBox2dCollidable | ( | ) | [inline] |
| virtual CzBox2dCollidable::~CzBox2dCollidable | ( | ) | [inline, virtual] |
| virtual void CzBox2dCollidable::addCollisionEnded | ( | CzBox2dCollidable * | with | ) | [inline, virtual] |
| virtual void CzBox2dCollidable::addCollisionStarted | ( | CzBox2dCollidable * | with | ) | [inline, virtual] |
| void CzBox2dCollidable::clearAllCollisions | ( | ) | [inline] |
| void CzBox2dCollidable::clearCollisionsEnded | ( | ) | [inline] |
| void CzBox2dCollidable::clearCollisionsStarted | ( | ) | [inline] |
| CzSlotArray<CzBox2dCollidable*>& CzBox2dCollidable::getCollisionsEnded | ( | ) | [inline] |
| int CzBox2dCollidable::getCollisionsEndedCount | ( | ) | [inline] |
| CzSlotArray<CzBox2dCollidable*>& CzBox2dCollidable::getCollisionsStarted | ( | ) | [inline] |
| int CzBox2dCollidable::getCollisionsStartedCount | ( | ) | [inline] |
| void* CzBox2dCollidable::getUserData | ( | ) | [inline] |
| void CzBox2dCollidable::setUserData | ( | void * | user_data | ) | [inline] |
CzSlotArray<CzBox2dCollidable*> CzBox2dCollidable::CollisionsEnded [protected] |
CzSlotArray<CzBox2dCollidable*> CzBox2dCollidable::CollisionsStarted [protected] |
void* CzBox2dCollidable::UserData [protected] |