|  | AppEasy Core SDK
    1.5.0
    Cross platform mobile and desktop app and game development SDK - The easy way to make apps | 
#include <CzPlatformInput.h>
 
  
 | void CzPlatformInput::getAccelerometer | ( | CzVec3 & | data | ) |  [virtual] | 
Implements IzPlatformInput.
| void CzPlatformInput::getAccelerometer | ( | CzVec3 & | data | ) |  [virtual] | 
Implements IzPlatformInput.
| float CzPlatformInput::getCompassDirection | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| float CzPlatformInput::getCompassDirection | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::getCompassHeading | ( | CzVec3 & | data | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::getCompassHeading | ( | CzVec3 & | data | ) |  [virtual] | 
Implements IzPlatformInput.
| uint8* CzPlatformInput::getKeyMappingTable | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| uint8 * CzPlatformInput::getKeyMappingTable | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| int CzPlatformInput::getLastKey | ( | ) | const  [virtual] | 
Implements IzPlatformInput.
| int CzPlatformInput::getLastKey | ( | ) | const  [virtual] | 
Implements IzPlatformInput.
| int CzPlatformInput::Init | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| int CzPlatformInput::Init | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isAccelerometerAvailable | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isAccelerometerAvailable | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isCompassAvailable | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isCompassAvailable | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isKeyDown | ( | int | key | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isKeyDown | ( | int | key | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isKeysAvailable | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isKeysAvailable | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isKeyUp | ( | int | key | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isKeyUp | ( | int | key | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isMultiTouch | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isMultiTouch | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isOSKeyboardAvailable | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isOSKeyboardAvailable | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isPointerAvailable | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::isPointerAvailable | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| const char* CzPlatformInput::OsKeyboardRead | ( | const char * | prompt, | 
| const char * | default_text, | ||
| int | flags | ||
| ) |  [virtual] | 
Implements IzPlatformInput.
| const char * CzPlatformInput::OsKeyboardRead | ( | const char * | prompt, | 
| const char * | default_text, | ||
| int | flags | ||
| ) |  [virtual] | 
Implements IzPlatformInput.
| void CzPlatformInput::Release | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| void CzPlatformInput::Release | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::startAccelerometer | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::startAccelerometer | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::startCompass | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::startCompass | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| void CzPlatformInput::stopAccelerometer | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| void CzPlatformInput::stopAccelerometer | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| void CzPlatformInput::stopCompass | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| void CzPlatformInput::stopCompass | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::Update | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::Update | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::wasBackButtonReleased | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::wasBackButtonReleased | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::wasKeyPressed | ( | int | key | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::wasKeyPressed | ( | int | key | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::wasKeyReleased | ( | int | key | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::wasKeyReleased | ( | int | key | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::wasMenuButtonReleased | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| bool CzPlatformInput::wasMenuButtonReleased | ( | ) |  [virtual] | 
Implements IzPlatformInput.
| static uint8 CzPlatformInput::AppEasyToPlatformKeyCodeMapping  [static, protected] | 
| static uint8 CzPlatformInput::PlatformToAppeasyKeyCodeMapping  [static, protected] |