AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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#include <CzBox2dJoint.h>
Public Member Functions | |
virtual void | Create (CzBox2dWorld *world)=0 |
virtual b2Joint * | getJoint ()=0 |
void | setName (const char *name) |
Public Attributes | |
eCzBox2dJointType | Type |
Type of joint. | |
unsigned int | NameHash |
Joint name hash. | |
CzBox2dBody * | BodyA |
Body A. | |
CzBox2dBody * | BodyB |
Body B. | |
b2Vec2 | AnchorA |
Body A world anchor pos. | |
b2Vec2 | AnchorB |
Body B world anchor pos. | |
bool | SelfCollide |
True to allow self collision. |
virtual void IzBox2dJoint::Create | ( | CzBox2dWorld * | world | ) | [pure virtual] |
Implemented in CzBox2dJointWheel, CzBox2dJointPulley, CzBox2dJointPrismatic, CzBox2dJointRevolute, CzBox2dJointDistance, and CzBox2dJointWeld.
virtual b2Joint* IzBox2dJoint::getJoint | ( | ) | [pure virtual] |
Implemented in CzBox2dJointWheel, CzBox2dJointPulley, CzBox2dJointPrismatic, CzBox2dJointRevolute, CzBox2dJointDistance, and CzBox2dJointWeld.
void IzBox2dJoint::setName | ( | const char * | name | ) | [inline] |
b2Vec2 IzBox2dJoint::AnchorA |
Body A world anchor pos.
b2Vec2 IzBox2dJoint::AnchorB |
Body B world anchor pos.
Body A.
Body B.
unsigned int IzBox2dJoint::NameHash |
Joint name hash.
True to allow self collision.
Type of joint.