![]() |
AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
|
A text based actor that can display text. More...
#include <CzActorText.h>
Public Member Functions | |
void | setText (const char *text) |
Sets the text that will be displayed by this actor. | |
const char * | getText () const |
Returns the text associates with this actor. | |
void | setRect (const CzIRect &rect) |
Sets a rectangular area that the text will be drawn inside of. | |
CzIRect | getRect () const |
Gets a rectangular area that the text will be drawn inside of. | |
void | setFlags (eCzFontFlags flags) |
Sets text flags. | |
void | setFont (CzFont *font) |
Sets a font. | |
CzFont * | getFont () |
Gets a font. | |
void | setAlignH (eCzAlignH align) |
Sets horizontal alignment of the text. | |
void | setAlignV (eCzAlignV align) |
Sets vertical alignment of the text. | |
void | setMarginIsPadding (bool enable) |
bool | setProperty (unsigned int property_name, const CzXomlProperty &data, bool delta) |
Sets the named property of the ActorText. | |
bool | setProperty (unsigned int property_name, const CzString &data, bool delta) |
Sets the named property of the actor. | |
bool | getProperty (unsigned int property_name, CzXomlProperty &prop) |
Gets the named property of the actor. | |
void | setAutoHeight (bool enable) |
bool | isAutoHeight () const |
bool | isFontLoaded () const |
CzActorText () | |
virtual | ~CzActorText () |
virtual bool | Init (CzFont *font, const CzIRect &rect, const CzString &text, int flags) |
Initialise the text based actor from a font and text. | |
virtual bool | UpdateVisual () |
Updates the actors visual. | |
virtual void | NotifyOrientationChange (CzScene::eOrientation old_orientation, CzScene::eOrientation new_orientation) |
Handles the orientation change event. | |
int | LoadFromXoml (IzXomlResource *parent, bool load_children, CzXmlNode *node) |
Creates an instance of this class from XML. | |
bool | UpdateFromAnimation (CzAnimInstance *animation) |
Updates actor property from supplied animation. | |
Static Public Member Functions | |
static void | InitClass () |
Initialises the class. | |
static void | ReleaseClass () |
static bool | _setText (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static CzXomlProperty | _getText (IzXomlResource *target) |
static bool | _setFont (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static CzXomlProperty | _getFont (IzXomlResource *target) |
static bool | _setRect (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static CzXomlProperty | _getRect (IzXomlResource *target) |
static bool | _setAlignH (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static bool | _setAlignV (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static bool | _setWrap (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static bool | _setSkew (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static CzXomlProperty | _getSkew (IzXomlResource *target) |
static bool | _setBeforeChildren (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static CzXomlProperty | _getBeforeChildren (IzXomlResource *target) |
static bool | _setFilter (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static CzXomlProperty | _getFilter (IzXomlResource *target) |
static bool | _setAutoHeight (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static CzXomlProperty | _getAutoHeight (IzXomlResource *target) |
static bool | _setAlphaMode (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static CzXomlProperty | _getAlphaMode (IzXomlResource *target) |
static CzXomlProperty | _getTextSize (IzXomlResource *target) |
Protected Member Functions | |
bool | UpdateBinding (unsigned int property_name, CzXomlVariable *var) |
Updates an actor property from the supplied XOML variable. | |
void | recalculateHeight () |
Recalculates the height of the text and sets a new size. | |
Protected Attributes | |
bool | AutoHeight |
When true the contained text will decide the height of the text display rect. | |
bool | MarginIsPadding |
if true then the margin parameter will be used as padding instead | |
CzIRect | OriginallRect |
bool | FontLoaded |
Static Protected Attributes | |
static CzXomlClassDef * | ActorTextClassDef = NULL |
A text based actor that can display text.
Text actors can be created directly but are usually used in conjunction with some other actor. For example user interface controls usually host a text actor on an image actor that represents the background to the user interface control. Lets take a look at text actor properties:
Notes:
Now lets take a quick look at a text actor definition in XOML:
XOML Example
<ActorText Font="serif" Text="Hello World" Position="10, 20" />
CzActorText::CzActorText | ( | ) | [inline] |
virtual CzActorText::~CzActorText | ( | ) | [inline, virtual] |
CzXomlProperty CzActorText::_getAlphaMode | ( | IzXomlResource * | target | ) | [static] |
CzXomlProperty CzActorText::_getAutoHeight | ( | IzXomlResource * | target | ) | [static] |
CzXomlProperty CzActorText::_getBeforeChildren | ( | IzXomlResource * | target | ) | [static] |
CzXomlProperty CzActorText::_getFilter | ( | IzXomlResource * | target | ) | [static] |
CzXomlProperty CzActorText::_getFont | ( | IzXomlResource * | target | ) | [static] |
CzXomlProperty CzActorText::_getRect | ( | IzXomlResource * | target | ) | [static] |
CzXomlProperty CzActorText::_getSkew | ( | IzXomlResource * | target | ) | [static] |
CzXomlProperty CzActorText::_getText | ( | IzXomlResource * | target | ) | [static] |
CzXomlProperty CzActorText::_getTextSize | ( | IzXomlResource * | target | ) | [static] |
bool CzActorText::_setAlignH | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzActorText::_setAlignV | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzActorText::_setAlphaMode | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzActorText::_setAutoHeight | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzActorText::_setBeforeChildren | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzActorText::_setFilter | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzActorText::_setFont | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzActorText::_setRect | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzActorText::_setSkew | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzActorText::_setText | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzActorText::_setWrap | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
CzFont * CzActorText::getFont | ( | ) |
Gets a font.
Gets the font that is used to render the text.
bool CzActorText::getProperty | ( | unsigned int | property_name, |
CzXomlProperty & | prop | ||
) | [virtual] |
Gets the named property of the actor.
Returns the named property of the actor. The properties value is returned in a CzXomlProperty which is a structure that contains a union of all possible property types. Note that as CzActorText is derived from CzActor, all CzActor properties will also be checked against.
property_name | Name of the property. | |
[out] | prop | The property data that. |
Reimplemented from CzActor.
CzIRect CzActorText::getRect | ( | ) | const |
Gets a rectangular area that the text will be drawn inside of.
const char * CzActorText::getText | ( | ) | const |
Returns the text associates with this actor.
bool CzActorText::Init | ( | CzFont * | font, |
const CzIRect & | rect, | ||
const CzString & | text, | ||
int | flags | ||
) | [virtual] |
Initialise the text based actor from a font and text.
Initialises the text actor from a font, a rect, text and flags. The size of the actor will be chosen from the with and height of th supplied rectangle. If negative width and height values are supplied then these values will be taken as percntage based sizes. Note that this method will create a CzTextSprite visual and add it to the scenes sprite manager.
[in,out] | font | If non-null, the font. |
[in,out] | rect | The rectangular area. |
[in,out] | text | The text. |
flags | The flags. |
void CzActorText::InitClass | ( | ) | [static] |
Initialises the class.
Sets up the classes avaiiable properties. Used by the XOML system to find, set amd get class properties.
Reimplemented from CzActor.
bool CzActorText::isAutoHeight | ( | ) | const [inline] |
bool CzActorText::isFontLoaded | ( | ) | const [inline] |
int CzActorText::LoadFromXoml | ( | IzXomlResource * | parent, |
bool | load_children, | ||
CzXmlNode * | node | ||
) | [virtual] |
Creates an instance of this class from XML.
LoadFromXoml is the main method used by all classes that can be instantiated from XOML mark-up. This method creates an instance of this class from the supplied XML node structure specified by node. if parent is not NULL then the created instance will utilise the supplied parent to determine where it should live within the app. For example, if the parent is a scene then the actor will be placed in that scene. if the parent is another actor then this actor will be placed into the scene of the supplied actor and linked as a child to the parent actor. If load_chlldren is true then any child nodes contained within the actor will also be loaded. Note that as CzActorText is derived from CzActor, CzActor::LoadFromXoml() will also be called to load CzActor specific properties.
[in] | parent | If non-null, the parent. |
load_children | true to load child nodes. | |
[in] | node | If non-null, the XOML markup node that defines this object |
Reimplemented from CzActor.
void CzActorText::NotifyOrientationChange | ( | CzScene::eOrientation | old_orientation, |
CzScene::eOrientation | new_orientation | ||
) | [virtual] |
Handles the orientation change event.
When a screen orientation or size change occurs all actors will receive this event emabling them to modify themselves to take advantage of the new screen orientation / size. the default implementation for CzActorText updates margin and visual sizes if they are precentage based. It also calls CzActor::NotifyOrientationChange() to update the position.
old_orientation | The old orientation. |
new_orientation | The new orientation. |
Reimplemented from CzActor.
void CzActorText::recalculateHeight | ( | ) | [protected] |
Recalculates the height of the text and sets a new size.
void CzActorText::ReleaseClass | ( | ) | [static] |
Reimplemented from CzActor.
void CzActorText::setAlignH | ( | eCzAlignH | align | ) |
Sets horizontal alignment of the text.
Sets how text will be horizontally aligned. Alignment options include:
align | The horizontal alignment. |
void CzActorText::setAlignV | ( | eCzAlignV | align | ) |
Sets vertical alignment of the text.
Sets how text will be vertically aligned. Alignment options include:
align | The vertical alignment. |
void CzActorText::setAutoHeight | ( | bool | enable | ) | [inline] |
void CzActorText::setFlags | ( | eCzFontFlags | flags | ) |
Sets text flags.
Sets flags that modify how the text is rendered.
flags | The flags. |
void CzActorText::setFont | ( | CzFont * | font | ) |
Sets a font.
Sets the font that is used to render the text.
[in,out] | font | If non-null, the font. |
void CzActorText::setMarginIsPadding | ( | bool | enable | ) | [inline] |
bool CzActorText::setProperty | ( | unsigned int | property_name, |
const CzXomlProperty & | data, | ||
bool | delta | ||
) | [virtual] |
Sets the named property of the ActorText.
Sets the named property of this ActorText. The properties value supplied will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced.
property_name | Name of the property as a string hash (faster searching). | |
[in] | data | The property data. |
delta | true if property should be added to instead of replaced. |
Reimplemented from CzActor.
bool CzActorText::setProperty | ( | unsigned int | property_name, |
const CzString & | data, | ||
bool | delta | ||
) | [virtual] |
Sets the named property of the actor.
Sets the named property of this actor. The properties value (data) is supplied as a string and will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced.
property_name | Name of the property as a string hash (faster searching). | |
[in] | data | The property data. |
delta | true if property should be added to instead of replaced. |
Reimplemented from CzActor.
void CzActorText::setRect | ( | const CzIRect & | rect | ) |
Sets a rectangular area that the text will be drawn inside of.
Sets a rectangular area that the text will be drawn inside of, taking into account any text margins. If this actor has docking set then it will be re-docked taking into account its new size.
rect | The rectangular area. |
void CzActorText::setText | ( | const char * | text | ) |
Sets the text that will be displayed by this actor.
text | The text to display. |
bool CzActorText::UpdateBinding | ( | unsigned int | property_name, |
CzXomlVariable * | var | ||
) | [protected, virtual] |
Updates an actor property from the supplied XOML variable.
Updates a single property from the value of the bound XOML variable. Note that as CzActorText is derived from CzActor, all CzActor properties will also be checked against.
property_name | Name of the property. | |
[in,out] | var | If non-null, the variable. |
Reimplemented from CzActor.
bool CzActorText::UpdateFromAnimation | ( | CzAnimInstance * | animation | ) | [virtual] |
Updates actor property from supplied animation.
Updates the actors property that is specified by the supplied animation. When a timeline animation targets the property of an actor this method will be called by the animation to move the animations frame data into its target property. Note that as CzActorText is derived from CzActor, all CzActor properties will also be checked against.
[in] | animation | If non-null, the animation. |
Reimplemented from CzActor.
bool CzActorText::UpdateVisual | ( | ) | [virtual] |
Updates the actors visual.
Transfers visual data from the actor to the visual such as position, angle, scale, colour etc..
Reimplemented from CzActor.
CzXomlClassDef * CzActorText::ActorTextClassDef = NULL [static, protected] |
bool CzActorText::AutoHeight [protected] |
When true the contained text will decide the height of the text display rect.
bool CzActorText::FontLoaded [protected] |
bool CzActorText::MarginIsPadding [protected] |
if true then the margin parameter will be used as padding instead
CzIRect CzActorText::OriginallRect [protected] |