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AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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#include <CzUISlider.h>
Public Types | |
enum | eSliderType { SliderType_Horizontal, SliderType_Vertical } |
Public Member Functions | |
void | setValue (float pos, bool affect_thumb) |
float | getValue () const |
void | setValueRange (CzVec2 &range) |
CzVec2 | getValueRange () const |
void | setSliderType (eSliderType type) |
eSliderType | getSliderType () const |
void | setSliderSize (int size) |
int | getSliderSize () const |
bool | setProperty (unsigned int property_name, const CzXomlProperty &data, bool delta) |
Sets the named property of the UISlider. | |
bool | setProperty (unsigned int property_name, const CzString &data, bool delta) |
Sets the named property of the actor. | |
bool | getProperty (unsigned int property_name, CzXomlProperty &prop) |
Gets the named property of the actor. | |
CzUISlider () | |
bool | Update (float dt) |
Updates this actors logic. | |
void | NotifyOrientationChange (CzScene::eOrientation old_orientation, CzScene::eOrientation new_orientation) |
Handles the orientation change event. | |
void | NotifyBeginTouch (int index, int x, int y, bool allow_bubble=true) |
OnBeginTouch event handler. | |
void | NotifyEndTouch (int index, int x, int y, bool allow_bubble=true) |
OnEndTouch event handler. | |
virtual void | NotifyValueChanged (float old_value, float new_value) |
int | LoadFromXoml (IzXomlResource *parent, bool load_children, CzXmlNode *node) |
Creates an instance of this class from XML. | |
bool | UpdateFromAnimation (CzAnimInstance *animation) |
Updates actor property from supplied animation. | |
Static Public Member Functions | |
static void | InitClass () |
Initialises the class. | |
static void | ReleaseClass () |
static bool | _setSliderType (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static CzXomlProperty | _getSliderType (IzXomlResource *target) |
static bool | _setValue (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static CzXomlProperty | _getValue (IzXomlResource *target) |
static bool | _setValueRange (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static CzXomlProperty | _getValueRange (IzXomlResource *target) |
static bool | _setSliderSize (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
static CzXomlProperty | _getSliderSize (IzXomlResource *target) |
static bool | _setOnValueChanged (IzXomlResource *target, const CzXomlProperty &prop, bool add) |
Protected Member Functions | |
bool | UpdateBinding (unsigned int property_name, CzXomlVariable *var) |
Updates an actor property from the supplied XOML variable. | |
void | UpdateSliderSize () |
Protected Attributes | |
eSliderType | SliderType |
float | Value |
CzVec2 | ValueRange |
int | OriginalSliderSize |
int | SliderSize |
bool | ThumbChanged |
Static Protected Attributes | |
static CzXomlClassDef * | UISliderClassDef = NULL |
CzUISlider::CzUISlider | ( | ) | [inline] |
CzXomlProperty CzUISlider::_getSliderSize | ( | IzXomlResource * | target | ) | [static] |
CzXomlProperty CzUISlider::_getSliderType | ( | IzXomlResource * | target | ) | [static] |
CzXomlProperty CzUISlider::_getValue | ( | IzXomlResource * | target | ) | [static] |
CzXomlProperty CzUISlider::_getValueRange | ( | IzXomlResource * | target | ) | [static] |
bool CzUISlider::_setOnValueChanged | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzUISlider::_setSliderSize | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzUISlider::_setSliderType | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzUISlider::_setValue | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzUISlider::_setValueRange | ( | IzXomlResource * | target, |
const CzXomlProperty & | prop, | ||
bool | add | ||
) | [static] |
bool CzUISlider::getProperty | ( | unsigned int | property_name, |
CzXomlProperty & | prop | ||
) | [virtual] |
Gets the named property of the actor.
Returns the named property of the actor. The properties value is returned in a CzXomlProperty which is a structure that contains a union of all possible property types. Note that as CzUISlider is derived from CzUIBase, all CzUIBase properties will also be checked against.
property_name | Name of the property. | |
[out] | prop | The property data that. |
Reimplemented from CzUIBase.
int CzUISlider::getSliderSize | ( | ) | const [inline] |
eSliderType CzUISlider::getSliderType | ( | ) | const [inline] |
float CzUISlider::getValue | ( | ) | const [inline] |
CzVec2 CzUISlider::getValueRange | ( | ) | const [inline] |
void CzUISlider::InitClass | ( | ) | [static] |
Initialises the class.
Sets up the classes avaiiable properties. Used by the XOML system to find, set amd get class properties.
Reimplemented from CzUIBase.
int CzUISlider::LoadFromXoml | ( | IzXomlResource * | parent, |
bool | load_children, | ||
CzXmlNode * | node | ||
) | [virtual] |
Creates an instance of this class from XML.
LoadFromXoml is the main method used by all classes that can be instantiated from XOML mark-up. This method creates an instance of this class from the supplied XML node structure specified by node. if parent is not NULL then the created instance will utilise the supplied parent to determine where it should live within the app. For example, if the parent is a scene then the actor will be placed in that scene. if the parent is another actor then this actor will be placed into the scene of the supplied actor and linked as a child to the parent actor. If load_chlldren is true then any child nodes contained within the actor will also be loaded. Note that as CzUIBase is derived from CzActorImage, CzActorImage::LoadFromXoml() will also be called to load CzActor specific properties.
[in] | parent | If non-null, the parent. |
load_children | true to load child nodes. | |
[in] | node | If non-null, the XOML markup node that defines this object |
Reimplemented from CzUIBase.
void CzUISlider::NotifyBeginTouch | ( | int | index, |
int | x, | ||
int | y, | ||
bool | allow_bubble = true |
||
) | [virtual] |
OnBeginTouch event handler.
The OnBeginTouch event handler is called whenever the user begins to touch the actor. Actors can process up to 5 simultaneous touch events OnBeginTouch to OnBeginTouch5. if event bubbling is enabled then the event will also be passed up to the parent.
This version of this method enables actors to utilise a selected state
index | Index of the touch. |
x | The touched x coordinate. |
y | The touched y coordinate. |
allow_bubble | true to allow event bubbling, false to deny event bubbling. |
Reimplemented from CzUIBase.
void CzUISlider::NotifyEndTouch | ( | int | index, |
int | x, | ||
int | y, | ||
bool | allow_bubble = true |
||
) | [virtual] |
OnEndTouch event handler.
The OnEndTouch event handler is called whenever the user stops touching the actor. This can occur for a number fo reasons including:
Actors can process up to 5 simultaneous touch events OnEndTouch to OnEndTouch5. if event bubbling is enabled then the event will also be passed up to the parent.
This version of this method enables actors to utilise a selected state
index | Index of the touch. |
x | The touched x coordinate. |
y | The touched y coordinate. |
allow_bubble | true to allow event bubbling, false to deny event bubbling. |
Reimplemented from CzUIBase.
void CzUISlider::NotifyOrientationChange | ( | CzScene::eOrientation | old_orientation, |
CzScene::eOrientation | new_orientation | ||
) | [virtual] |
Handles the orientation change event.
When a screen orientation or size change occurs all actors will receive this event emabling them to modify themselves to take advantage of the new screen orientation / size. the default implementation for CzActorImage updates margin and visual sizes if they are precentage based. It also calls CzActor::NotifyOrientationChange() to update the position.
old_orientation | The old orientation. |
new_orientation | The new orientation. |
Reimplemented from CzUIBase.
void CzUISlider::NotifyValueChanged | ( | float | old_value, |
float | new_value | ||
) | [virtual] |
void CzUISlider::ReleaseClass | ( | ) | [static] |
Reimplemented from CzUIBase.
bool CzUISlider::setProperty | ( | unsigned int | property_name, |
const CzXomlProperty & | data, | ||
bool | delta | ||
) | [virtual] |
Sets the named property of the UISlider.
Sets the named property of this UISlider. The properties value supplied will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced.
property_name | Name of the property as a string hash (faster searching). | |
[in] | data | The property data. |
delta | true if property should be added to instead of replaced. |
Reimplemented from CzUIBase.
bool CzUISlider::setProperty | ( | unsigned int | property_name, |
const CzString & | data, | ||
bool | delta | ||
) | [virtual] |
Sets the named property of the actor.
Sets the named property of this actor. The properties value (data) is supplied as a string and will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced. Note that as CzUISlider is derived from CzUIBase, all CzUIBase properties will also be checked against.
property_name | Name of the property as a string hash (faster searching). | |
[in] | data | The property data. |
delta | true to property should be added to instead of replaced. |
Reimplemented from CzUIBase.
void CzUISlider::setSliderSize | ( | int | size | ) |
void CzUISlider::setSliderType | ( | eSliderType | type | ) |
void CzUISlider::setValue | ( | float | pos, |
bool | affect_thumb | ||
) |
void CzUISlider::setValueRange | ( | CzVec2 & | range | ) |
bool CzUISlider::Update | ( | float | dt | ) | [virtual] |
Updates this actors logic.
Updates the UI actors logic, including:
This method should be overriden by derived actors to provide the UI actor specific logic.
Note that dt is used to scale actor internals that rely on time. This value enables the actor run in an environment where time (the frame rate of the device) can vary allowing animation to keep up without slowing down or speeding up when the frame rate varies.
Note that if an actor returns false then it will automatically be removed from the scene.
dt | The number of seconds since the app was last updated |
Reimplemented from CzUIBase.
bool CzUISlider::UpdateBinding | ( | unsigned int | property_name, |
CzXomlVariable * | var | ||
) | [protected, virtual] |
Updates an actor property from the supplied XOML variable.
Updates a single property from the value of the bound XOML variable. Note that as CzUISlider is derived from CzUIBase, all CzUIBase properties will also be checked against.
property_name | Name of the property. | |
[in,out] | var | If non-null, the variable. |
Reimplemented from CzUIBase.
bool CzUISlider::UpdateFromAnimation | ( | CzAnimInstance * | animation | ) | [virtual] |
Updates actor property from supplied animation.
Updates the actors property that is specified by the supplied animation. When a timeline animation targets the property of an actor this method will be called by the animation to move the animations frame data into its target property. Note that as CzUISlider is derived from CzUIBase, all CzUIBase properties will also be checked against.
[in] | animation | If non-null, the animation. |
Reimplemented from CzUIBase.
void CzUISlider::UpdateSliderSize | ( | ) | [protected] |
int CzUISlider::OriginalSliderSize [protected] |
int CzUISlider::SliderSize [protected] |
eSliderType CzUISlider::SliderType [protected] |
bool CzUISlider::ThumbChanged [protected] |
CzXomlClassDef * CzUISlider::UISliderClassDef = NULL [static, protected] |
float CzUISlider::Value [protected] |
CzVec2 CzUISlider::ValueRange [protected] |