AppEasy Core SDK  1.5.0
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CzUITabBar Class Reference

#include <CzUITabBar.h>

Inheritance diagram for CzUITabBar:
CzUICanvas CzUIPanel CzUIBase CzActorImage CzActor IzXomlResource IzAnimTarget

List of all members.

Public Member Functions

void setAutoHide (bool enable)
bool isAutoHide () const
eCzOrientation getOrientation () const
bool setProperty (unsigned int property_name, const CzXomlProperty &data, bool delta)
 Sets the named property of the UITabBar.
bool setProperty (unsigned int property_name, const CzString &data, bool delta)
 Sets the named property of the actor.
bool getProperty (unsigned int property_name, CzXomlProperty &prop)
 Gets the named property of the actor.
CzUITabsgetTabs ()
bool UpdateBinding (unsigned int property_name, CzXomlVariable *var)
 Updates an actor property from the supplied XOML variable.
 CzUITabBar ()
void InitTabBar ()
bool Update (float dt)
 Updates this actors logic.
void NotifyViewChanged (CzUIBase *prev_view, CzUIBase *new_view)
int LoadFromXoml (IzXomlResource *parent, bool load_children, CzXmlNode *node)
 Creates an instance of this class from XML.
bool UpdateFromAnimation (CzAnimInstance *animation)
 Updates actor property from supplied animation.
void ShowView (CzUIBase *view, bool show)

Static Public Member Functions

static void InitClass ()
 Initialises the class.
static void ReleaseClass ()
static CzXomlProperty _getOrientation (IzXomlResource *target)
static bool _setAutoHide (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static CzXomlProperty _getAutoHide (IzXomlResource *target)
static bool _addTab (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static bool _removeTab (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static bool _setOnViewChanged (IzXomlResource *target, const CzXomlProperty &prop, bool add)

Protected Member Functions

bool UpdateLayout ()
 Updates the actors layout.
bool UpdatePanels ()
void LinkChanged (CzActor *child, bool remove)
 Called from an actor when an actor that links to this actor unlinks itself.

Protected Attributes

eCzOrientation Orientation
 Stacking orientation (set from the tabs list box)
bool AutoHide
 If set to true then the outgoing view will automatically be hidden.
CzUIBasePrevView

Static Protected Attributes

static CzXomlClassDefUITabBarClassDef = NULL

Constructor & Destructor Documentation

CzUITabBar::CzUITabBar ( ) [inline]

Member Function Documentation

bool CzUITabBar::_addTab ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUITabBar::_removeTab ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUITabBar::_setAutoHide ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUITabBar::_setOnViewChanged ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUITabBar::getProperty ( unsigned int  property_name,
CzXomlProperty prop 
) [virtual]

Gets the named property of the actor.

Returns the named property of the actor. The properties value is returned in a CzXomlProperty which is a structure that contains a union of all possible property types. Note that as CzUITabBar is derived from CzUICanvas, all CzUICanvas properties will also be checked against.

Parameters:
property_nameName of the property.
[out]propThe property data that.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

void CzUITabBar::InitClass ( ) [static]

Initialises the class.

Sets up the classes avaiiable properties. Used by the XOML system to find, set amd get class properties.

Reimplemented from CzUIBase.

bool CzUITabBar::isAutoHide ( ) const [inline]
void CzUITabBar::LinkChanged ( CzActor child,
bool  remove 
) [protected, virtual]

Called from an actor when an actor that links to this actor unlinks itself.

Reimplemented from CzUICanvas.

int CzUITabBar::LoadFromXoml ( IzXomlResource parent,
bool  load_children,
CzXmlNode node 
) [virtual]

Creates an instance of this class from XML.

LoadFromXoml is the main method used by all classes that can be instantiated from XOML mark-up. This method creates an instance of this class from the supplied XML node structure specified by node. if parent is not NULL then the created instance will utilise the supplied parent to determine where it should live within the app. For example, if the parent is a scene then the actor will be placed in that scene. if the parent is another actor then this actor will be placed into the scene of the supplied actor and linked as a child to the parent actor. If load_chlldren is true then any child nodes contained within the actor will also be loaded. Note that as CzUIBase is derived from CzActorImage, CzActorImage::LoadFromXoml() will also be called to load CzActor specific properties.

Parameters:
[in]parentIf non-null, the parent.
load_childrentrue to load child nodes.
[in]nodeIf non-null, the XOML markup node that defines this object
Returns:
negative value for error. if 0 then processing of further XOML will stop.

Reimplemented from CzUICanvas.

void CzUITabBar::NotifyViewChanged ( CzUIBase prev_view,
CzUIBase new_view 
)
void CzUITabBar::ReleaseClass ( ) [static]

Reimplemented from CzUIBase.

void CzUITabBar::setAutoHide ( bool  enable) [inline]
bool CzUITabBar::setProperty ( unsigned int  property_name,
const CzXomlProperty data,
bool  delta 
) [virtual]

Sets the named property of the UITabBar.

Sets the named property of this UITabBar. The properties value supplied will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced.

Parameters:
property_nameName of the property as a string hash (faster searching).
[in]dataThe property data.
deltatrue if property should be added to instead of replaced.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

bool CzUITabBar::setProperty ( unsigned int  property_name,
const CzString data,
bool  delta 
) [virtual]

Sets the named property of the actor.

Sets the named property of this actor. The properties value (data) is supplied as a string and will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced. Note that as CzUITabBar is derived from CzUICanvas, all CzUICanvas properties will also be checked against.

Parameters:
property_nameName of the property as a string hash (faster searching).
[in]dataThe property data.
deltatrue to property should be added to instead of replaced.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

void CzUITabBar::ShowView ( CzUIBase view,
bool  show 
)
bool CzUITabBar::Update ( float  dt) [virtual]

Updates this actors logic.

Updates the UI actors logic, including:

  • Processing event actions
  • Processing any attached modifiers
  • Updating dragging state
  • Updating physics
  • Updating the attached timeline
  • Updating any show / hide timelines
  • Updating the scroller
  • Checking for an updating layout if dirty

This method should be overriden by derived actors to provide the UI actor specific logic.

Note that dt is used to scale actor internals that rely on time. This value enables the actor run in an environment where time (the frame rate of the device) can vary allowing animation to keep up without slowing down or speeding up when the frame rate varies.

Note that if an actor returns false then it will automatically be removed from the scene.

Parameters:
dtThe number of seconds since the app was last updated
Returns:
true if it succeeds, false if it fails.

Reimplemented from CzUICanvas.

bool CzUITabBar::UpdateBinding ( unsigned int  property_name,
CzXomlVariable var 
) [virtual]

Updates an actor property from the supplied XOML variable.

Updates a single property from the value of the bound XOML variable. Note that as CzUITabBar is derived from CzUICanvas, all CzUICanvas properties will also be checked against.

Parameters:
property_nameName of the property.
[in,out]varIf non-null, the variable.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

bool CzUITabBar::UpdateFromAnimation ( CzAnimInstance animation) [virtual]

Updates actor property from supplied animation.

Updates the actors property that is specified by the supplied animation. When a timeline animation targets the property of an actor this method will be called by the animation to move the animations frame data into its target property. Note that as CzUITabBar is derived from CzUICanvas, all CzUICanvas properties will also be checked against.

Parameters:
[in]animationIf non-null, the animation.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

bool CzUITabBar::UpdateLayout ( ) [protected, virtual]

Updates the actors layout.

Recalculates the actors layout. Used mainly by container actors to modify the layout of their child content. This method is usually overridden by a derived class in order to update the layout of its children.. See CzUIStackPanel::UpdateLayout() for a simple example.

Returns:
true if it succeeds, false if it fails.

Reimplemented from CzUICanvas.

bool CzUITabBar::UpdatePanels ( ) [protected]

Member Data Documentation

bool CzUITabBar::AutoHide [protected]

If set to true then the outgoing view will automatically be hidden.

Stacking orientation (set from the tabs list box)


The documentation for this class was generated from the following files: